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Kill off some usages of c_str.
Also changes some function params, but this is ok. Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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@ -4,6 +4,8 @@
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#pragma once
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#include <string>
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class GFXDebuggerBase
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{
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public:
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@ -13,19 +15,20 @@ public:
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virtual void OnPause() {};
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virtual void OnContinue() {};
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void DumpPixelShader(const char* path);
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void DumpVertexShader(const char* path);
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void DumpPixelShaderConstants(const char* path);
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void DumpVertexShaderConstants(const char* path);
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void DumpTextures(const char* path);
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void DumpFrameBuffer(const char* path);
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void DumpGeometry(const char* path);
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void DumpVertexDecl(const char* path);
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void DumpMatrices(const char* path);
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void DumpStats(const char* path);
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void DumpPixelShader(const std::string& path);
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void DumpVertexShader(const std::string& path);
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void DumpPixelShaderConstants(const std::string& path);
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void DumpVertexShaderConstants(const std::string& path);
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void DumpTextures(const std::string& path);
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void DumpFrameBuffer(const std::string& path);
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void DumpGeometry(const std::string& path);
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void DumpVertexDecl(const std::string& path);
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void DumpMatrices(const std::string& path);
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void DumpStats(const std::string& path);
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};
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enum PauseEvent {
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enum PauseEvent
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{
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NOT_PAUSE = 0,
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NEXT_FRAME = 1<<0,
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NEXT_FLUSH = 1<<1,
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