Kill off some usages of c_str.

Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
This commit is contained in:
Lioncash
2014-03-12 15:33:41 -04:00
parent dccc6d8b47
commit a82675b7d5
170 changed files with 812 additions and 704 deletions

View File

@ -4,6 +4,7 @@
#include <algorithm>
#include <cstring>
#include <string>
#include <utility>
#include <SOIL/SOIL.h>
@ -19,16 +20,14 @@ namespace HiresTextures
std::map<std::string, std::string> textureMap;
void Init(const char *gameCode)
void Init(const std::string& gameCode)
{
textureMap.clear();
CFileSearch::XStringVector Directories;
//Directories.push_back(File::GetUserPath(D_HIRESTEXTURES_IDX));
char szDir[MAX_PATH];
sprintf(szDir, "%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode);
Directories.push_back(std::string(szDir));
std::string szDir = StringFromFormat("%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode.c_str());
Directories.push_back(szDir);
for (u32 i = 0; i < Directories.size(); i++)
{
@ -39,31 +38,34 @@ void Init(const char *gameCode)
if (entry.isDirectory)
{
bool duplicate = false;
for (auto& Directory : Directories)
{
if (strcmp(Directory.c_str(), entry.physicalName.c_str()) == 0)
if (Directory == entry.physicalName)
{
duplicate = true;
break;
}
}
if (!duplicate)
Directories.push_back(entry.physicalName.c_str());
Directories.push_back(entry.physicalName);
}
}
}
CFileSearch::XStringVector Extensions;
Extensions.push_back("*.png");
Extensions.push_back("*.bmp");
Extensions.push_back("*.tga");
Extensions.push_back("*.dds");
Extensions.push_back("*.jpg"); // Why not? Could be useful for large photo-like textures
CFileSearch::XStringVector Extensions = {
"*.png",
"*.bmp",
"*.tga",
"*.dds",
"*.jpg" // Why not? Could be useful for large photo-like textures
};
CFileSearch FileSearch(Extensions, Directories);
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
char code[MAX_PATH];
sprintf(code, "%s_", gameCode);
const std::string code = StringFromFormat("%s_", gameCode.c_str());
if (rFilenames.size() > 0)
{
@ -72,32 +74,30 @@ void Init(const char *gameCode)
std::string FileName;
SplitPath(rFilename, nullptr, &FileName, nullptr);
if (FileName.substr(0, strlen(code)).compare(code) == 0 && textureMap.find(FileName) == textureMap.end())
if (FileName.substr(0, code.length()).compare(code) == 0 && textureMap.find(FileName) == textureMap.end())
textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilename));
}
}
}
bool HiresTexExists(const char* filename)
bool HiresTexExists(const std::string& filename)
{
std::string key(filename);
return textureMap.find(key) != textureMap.end();
return textureMap.find(filename) != textureMap.end();
}
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, unsigned int *required_size, int texformat, unsigned int data_size, u8 *data)
PC_TexFormat GetHiresTex(const std::string& filename, unsigned int* pWidth, unsigned int* pHeight, unsigned int* required_size, int texformat, unsigned int data_size, u8* data)
{
std::string key(fileName);
if (textureMap.find(key) == textureMap.end())
if (textureMap.find(filename) == textureMap.end())
return PC_TEX_FMT_NONE;
int width;
int height;
int channels;
u8 *temp = SOIL_load_image(textureMap[key].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA);
u8 *temp = SOIL_load_image(textureMap[filename].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA);
if (temp == nullptr)
{
ERROR_LOG(VIDEO, "Custom texture %s failed to load", textureMap[key].c_str());
ERROR_LOG(VIDEO, "Custom texture %s failed to load", textureMap[filename].c_str());
return PC_TEX_FMT_NONE;
}
@ -136,7 +136,7 @@ PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned in
break;
}
INFO_LOG(VIDEO, "Loading custom texture from %s", textureMap[key].c_str());
INFO_LOG(VIDEO, "Loading custom texture from %s", textureMap[filename].c_str());
cleanup:
SOIL_free_image_data(temp);
return returnTex;