Tiny shader syntax fix that was here for a while now.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4285 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-09-16 06:33:05 +00:00
parent ce029df144
commit a8270d50ee

View File

@ -721,7 +721,7 @@ static void WriteStage(char *&p, int n, u32 texture_mask, bool HLSL)
break;
case TEVCMP_R8_EQ:
case TEVCMP_RGB8_EQ:
WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f))n",
WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f))",
tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], epsilon8bit, tevCInputTable[cc.c]);
break;