|
|
|
@ -72,6 +72,10 @@ int colElements[2];
|
|
|
|
|
float posScale;
|
|
|
|
|
float tcScale[8];
|
|
|
|
|
|
|
|
|
|
// bbox must read vertex position, so convert it to this buffer
|
|
|
|
|
static float s_bbox_vertex_buffer[3];
|
|
|
|
|
static u8 *s_bbox_pCurBufferPointer_orig;
|
|
|
|
|
|
|
|
|
|
static const float fractionTable[32] = {
|
|
|
|
|
1.0f / (1U << 0), 1.0f / (1U << 1), 1.0f / (1U << 2), 1.0f / (1U << 3),
|
|
|
|
|
1.0f / (1U << 4), 1.0f / (1U << 5), 1.0f / (1U << 6), 1.0f / (1U << 7),
|
|
|
|
@ -99,17 +103,32 @@ void LOADERDECL PosMtx_Write()
|
|
|
|
|
*VertexManager::s_pCurBufferPointer++ = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LOADERDECL UpdateBoundingBoxPrepare()
|
|
|
|
|
{
|
|
|
|
|
if (!PixelEngine::bbox_active)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
// set our buffer as videodata buffer, so we will get a copy of the vertex positions
|
|
|
|
|
// this is a big hack, but so we can use the same converting function then without bbox
|
|
|
|
|
s_bbox_pCurBufferPointer_orig = VertexManager::s_pCurBufferPointer;
|
|
|
|
|
VertexManager::s_pCurBufferPointer = (u8*)s_bbox_vertex_buffer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LOADERDECL UpdateBoundingBox()
|
|
|
|
|
{
|
|
|
|
|
if (!PixelEngine::bbox_active)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
// reset videodata pointer
|
|
|
|
|
VertexManager::s_pCurBufferPointer = s_bbox_pCurBufferPointer_orig;
|
|
|
|
|
|
|
|
|
|
// copy vertex pointers
|
|
|
|
|
memcpy(VertexManager::s_pCurBufferPointer, s_bbox_vertex_buffer, 12);
|
|
|
|
|
VertexManager::s_pCurBufferPointer += 12;
|
|
|
|
|
|
|
|
|
|
// Truly evil hack, reading backwards from the write pointer. If we were writing to write-only
|
|
|
|
|
// memory like we might have been with a D3D vertex buffer, this would have been a bad idea.
|
|
|
|
|
float *data = (float *)(VertexManager::s_pCurBufferPointer - 12);
|
|
|
|
|
// We must transform the just loaded point by the current world and projection matrix - in software.
|
|
|
|
|
// Then convert to screen space and update the bounding box.
|
|
|
|
|
float p[3] = {data[0], data[1], data[2]};
|
|
|
|
|
float p[3] = {s_bbox_vertex_buffer[0], s_bbox_vertex_buffer[1], s_bbox_vertex_buffer[2]};
|
|
|
|
|
|
|
|
|
|
const float *world_matrix = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
|
|
|
|
|
const float *proj_matrix = &g_fProjectionMatrix[0];
|
|
|
|
@ -267,15 +286,16 @@ void VertexLoader::CompileVertexTranslator()
|
|
|
|
|
if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
|
|
|
|
|
|
|
|
|
|
// Write vertex position loader
|
|
|
|
|
WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements));
|
|
|
|
|
if(g_ActiveConfig.bUseBBox) {
|
|
|
|
|
WriteCall(UpdateBoundingBoxPrepare);
|
|
|
|
|
WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements));
|
|
|
|
|
WriteCall(UpdateBoundingBox);
|
|
|
|
|
} else {
|
|
|
|
|
WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements));
|
|
|
|
|
}
|
|
|
|
|
m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
|
|
|
|
|
nat_offset += 12;
|
|
|
|
|
|
|
|
|
|
// OK, so we just got a point. Let's go back and read it for the bounding box.
|
|
|
|
|
|
|
|
|
|
if(g_ActiveConfig.bUseBBox)
|
|
|
|
|
WriteCall(UpdateBoundingBox);
|
|
|
|
|
|
|
|
|
|
// Normals
|
|
|
|
|
vtx_decl.num_normals = 0;
|
|
|
|
|
if (m_VtxDesc.Normal != NOT_PRESENT)
|
|
|
|
@ -571,7 +591,6 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
|
|
|
|
|
if (remainingVerts < granularity) {
|
|
|
|
|
INCSTAT(stats.thisFrame.numBufferSplits);
|
|
|
|
|
// This buffer full - break current primitive and flush, to switch to the next buffer.
|
|
|
|
|
u8* plastptr = VertexManager::s_pCurBufferPointer;
|
|
|
|
|
if (v - startv > 0)
|
|
|
|
|
VertexManager::AddVertices(primitive, v - startv + extraverts);
|
|
|
|
|
VertexManager::Flush();
|
|
|
|
@ -581,27 +600,28 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
|
|
|
|
|
case 3: // triangle strip, copy last two vertices
|
|
|
|
|
// a little trick since we have to keep track of signs
|
|
|
|
|
if (v & 1) {
|
|
|
|
|
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*native_stride, native_stride);
|
|
|
|
|
memcpy_gc(VertexManager::s_pCurBufferPointer+native_stride, plastptr-native_stride*2, 2*native_stride);
|
|
|
|
|
VertexManager::s_pCurBufferPointer += native_stride*3;
|
|
|
|
|
g_pVideoData -= m_VertexSize*2;
|
|
|
|
|
ConvertVertices(1);
|
|
|
|
|
g_pVideoData -= m_VertexSize;
|
|
|
|
|
ConvertVertices(2);
|
|
|
|
|
extraverts = 3;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*2, native_stride*2);
|
|
|
|
|
VertexManager::s_pCurBufferPointer += native_stride*2;
|
|
|
|
|
g_pVideoData -= m_VertexSize*2;
|
|
|
|
|
ConvertVertices(2);
|
|
|
|
|
extraverts = 2;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 4: // tri fan, copy first and last vert
|
|
|
|
|
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*(v-startv+extraverts), native_stride);
|
|
|
|
|
VertexManager::s_pCurBufferPointer += native_stride;
|
|
|
|
|
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
|
|
|
|
|
VertexManager::s_pCurBufferPointer += native_stride;
|
|
|
|
|
g_pVideoData -= m_VertexSize*(v-startv+extraverts);
|
|
|
|
|
ConvertVertices(1);
|
|
|
|
|
g_pVideoData += m_VertexSize*(v-startv+extraverts-2);
|
|
|
|
|
ConvertVertices(1);
|
|
|
|
|
extraverts = 2;
|
|
|
|
|
break;
|
|
|
|
|
case 6: // line strip
|
|
|
|
|
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
|
|
|
|
|
VertexManager::s_pCurBufferPointer += native_stride;
|
|
|
|
|
g_pVideoData -= m_VertexSize*1;
|
|
|
|
|
ConvertVertices(1);
|
|
|
|
|
extraverts = 1;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
@ -615,22 +635,8 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
|
|
|
|
|
if (count - v < remainingVerts)
|
|
|
|
|
remainingVerts = count - v;
|
|
|
|
|
|
|
|
|
|
#ifdef USE_JIT
|
|
|
|
|
if (remainingVerts > 0) {
|
|
|
|
|
loop_counter = remainingVerts;
|
|
|
|
|
((void (*)())(void*)m_compiledCode)();
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
for (int s = 0; s < remainingVerts; s++)
|
|
|
|
|
{
|
|
|
|
|
tcIndex = 0;
|
|
|
|
|
colIndex = 0;
|
|
|
|
|
s_texmtxwrite = s_texmtxread = 0;
|
|
|
|
|
for (int i = 0; i < m_numPipelineStages; i++)
|
|
|
|
|
m_PipelineStages[i]();
|
|
|
|
|
PRIM_LOG("\n");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
ConvertVertices(remainingVerts);
|
|
|
|
|
|
|
|
|
|
v += remainingVerts;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -639,6 +645,27 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VertexLoader::ConvertVertices ( int count )
|
|
|
|
|
{
|
|
|
|
|
#ifdef USE_JIT
|
|
|
|
|
if (count > 0) {
|
|
|
|
|
loop_counter = count;
|
|
|
|
|
((void (*)())(void*)m_compiledCode)();
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
for (int s = 0; s < count; s++)
|
|
|
|
|
{
|
|
|
|
|
tcIndex = 0;
|
|
|
|
|
colIndex = 0;
|
|
|
|
|
s_texmtxwrite = s_texmtxread = 0;
|
|
|
|
|
for (int i = 0; i < m_numPipelineStages; i++)
|
|
|
|
|
m_PipelineStages[i]();
|
|
|
|
|
PRIM_LOG("\n");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int count, u8* Data)
|
|
|
|
|