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Remove our GLU dependency. Fix static zlib
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@ -69,7 +69,7 @@ bool SaveTexture(const std::string filename, u32 textarget, u32 tex, int virtual
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const GLenum err = GL_REPORT_ERROR();
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if (GL_NO_ERROR != err)
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{
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PanicAlert("Can't save texture, GL Error: %s", gluErrorString(err));
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PanicAlert("Can't save texture, GL Error: %d", err);
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delete[] data;
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return false;
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}
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