mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 05:40:01 -06:00
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear.
This commit is contained in:
@ -42,7 +42,7 @@ struct VertexShaderConstants
|
||||
float4 transformmatrices[64];
|
||||
float4 normalmatrices[32];
|
||||
float4 posttransformmatrices[64];
|
||||
float4 depthparams;
|
||||
float4 pixelcentercorrection;
|
||||
float4 stereoparams;
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user