Renamed DEPTHPARAMS to PIXELCENTERCORRECTION

This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear.
This commit is contained in:
Yuriy O'Donnell
2014-10-25 02:59:02 +02:00
parent 1fe3d07cbd
commit a886d8a8ee
4 changed files with 6 additions and 8 deletions

View File

@ -238,7 +238,7 @@ private:
#define I_TRANSFORMMATRICES "ctrmtx"
#define I_NORMALMATRICES "cnmtx"
#define I_POSTTRANSFORMMATRICES "cpostmtx"
#define I_DEPTHPARAMS "cDepth" // farZ, zRange
#define I_PIXELCENTERCORRECTION "cpixelcenter"
#define I_STEREOPARAMS "cstereo"
static const char s_shader_uniforms[] =
@ -250,5 +250,5 @@ static const char s_shader_uniforms[] =
"\tfloat4 " I_TRANSFORMMATRICES"[64];\n"
"\tfloat4 " I_NORMALMATRICES"[32];\n"
"\tfloat4 " I_POSTTRANSFORMMATRICES"[64];\n"
"\tfloat4 " I_DEPTHPARAMS";\n"
"\tfloat4 " I_PIXELCENTERCORRECTION";\n"
"\tfloat4 " I_STEREOPARAMS";\n";