Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7163 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-02-13 06:06:32 +00:00
parent 1d2c936f08
commit a8992b7960
41 changed files with 135 additions and 140 deletions

View File

@ -216,18 +216,18 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ItemGroup>
<ClCompile Include="Src\AboutDolphin.cpp" />
<ClCompile Include="Src\ARCodeAddEdit.cpp" />
<ClCompile Include="Src\BreakpointDlg.cpp" />
<ClCompile Include="Src\BreakpointView.cpp" />
<ClCompile Include="Src\BreakpointWindow.cpp" />
<ClCompile Include="Src\Debugger\BreakpointDlg.cpp" />
<ClCompile Include="Src\Debugger\BreakpointView.cpp" />
<ClCompile Include="Src\Debugger\BreakpointWindow.cpp" />
<ClCompile Include="Src\CheatsWindow.cpp" />
<ClCompile Include="Src\CodeView.cpp" />
<ClCompile Include="Src\CodeWindow.cpp" />
<ClCompile Include="Src\CodeWindowFunctions.cpp" />
<ClCompile Include="Src\Debugger\CodeView.cpp" />
<ClCompile Include="Src\Debugger\CodeWindow.cpp" />
<ClCompile Include="Src\Debugger\CodeWindowFunctions.cpp" />
<ClCompile Include="Src\ConfigMain.cpp" />
<ClCompile Include="Src\DebuggerPanel.cpp" />
<ClCompile Include="Src\DebuggerUIUtil.cpp" />
<ClCompile Include="Src\DSPDebugWindow.cpp" />
<ClCompile Include="Src\DSPRegisterView.cpp" />
<ClCompile Include="Src\Debugger\DebuggerPanel.cpp" />
<ClCompile Include="Src\Debugger\DebuggerUIUtil.cpp" />
<ClCompile Include="Src\Debugger\DSPDebugWindow.cpp" />
<ClCompile Include="Src\Debugger\DSPRegisterView.cpp" />
<ClCompile Include="Src\Frame.cpp" />
<ClCompile Include="Src\FrameAui.cpp" />
<ClCompile Include="Src\FrameTools.cpp" />
@ -238,7 +238,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClCompile Include="Src\InputConfigDiagBitmaps.cpp" />
<ClCompile Include="Src\ISOFile.cpp" />
<ClCompile Include="Src\ISOProperties.cpp" />
<ClCompile Include="Src\JitWindow.cpp" />
<ClCompile Include="Src\Debugger\JitWindow.cpp" />
<ClCompile Include="Src\LogWindow.cpp" />
<ClCompile Include="Src\Main.cpp" />
<ClCompile Include="Src\MainNoGUI.cpp">
@ -252,14 +252,14 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClCompile Include="Src\MemcardManager.cpp" />
<ClCompile Include="Src\MemoryCards\GCMemcard.cpp" />
<ClCompile Include="Src\MemoryCards\WiiSaveCrypted.cpp" />
<ClCompile Include="Src\MemoryCheckDlg.cpp" />
<ClCompile Include="Src\MemoryView.cpp" />
<ClCompile Include="Src\MemoryWindow.cpp" />
<ClCompile Include="Src\Debugger\MemoryCheckDlg.cpp" />
<ClCompile Include="Src\Debugger\MemoryView.cpp" />
<ClCompile Include="Src\Debugger\MemoryWindow.cpp" />
<ClCompile Include="Src\NetWindow.cpp" />
<ClCompile Include="Src\PatchAddEdit.cpp" />
<ClCompile Include="Src\PHackSettings.cpp" />
<ClCompile Include="Src\RegisterView.cpp" />
<ClCompile Include="Src\RegisterWindow.cpp" />
<ClCompile Include="Src\Debugger\RegisterView.cpp" />
<ClCompile Include="Src\Debugger\RegisterWindow.cpp" />
<ClCompile Include="Src\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">Create</PrecompiledHeader>
@ -278,17 +278,17 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClInclude Include="resource.h" />
<ClInclude Include="Src\AboutDolphin.h" />
<ClInclude Include="Src\ARCodeAddEdit.h" />
<ClInclude Include="Src\BreakpointDlg.h" />
<ClInclude Include="Src\BreakpointView.h" />
<ClInclude Include="Src\BreakpointWindow.h" />
<ClInclude Include="Src\Debugger\BreakpointDlg.h" />
<ClInclude Include="Src\Debugger\BreakpointView.h" />
<ClInclude Include="Src\Debugger\BreakpointWindow.h" />
<ClInclude Include="Src\CheatsWindow.h" />
<ClInclude Include="Src\CodeView.h" />
<ClInclude Include="Src\CodeWindow.h" />
<ClInclude Include="Src\Debugger\CodeView.h" />
<ClInclude Include="Src\Debugger\CodeWindow.h" />
<ClInclude Include="Src\ConfigMain.h" />
<ClInclude Include="Src\DebuggerPanel.h" />
<ClInclude Include="Src\DebuggerUIUtil.h" />
<ClInclude Include="Src\DSPDebugWindow.h" />
<ClInclude Include="Src\DSPRegisterView.h" />
<ClInclude Include="Src\Debugger\DebuggerPanel.h" />
<ClInclude Include="Src\Debugger\DebuggerUIUtil.h" />
<ClInclude Include="Src\Debugger\DSPDebugWindow.h" />
<ClInclude Include="Src\Debugger\DSPRegisterView.h" />
<ClInclude Include="Src\Frame.h" />
<ClInclude Include="Src\GameListCtrl.h" />
<ClInclude Include="Src\GeckoCodeDiag.h" />
@ -297,20 +297,20 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClInclude Include="Src\InputConfigDiag.h" />
<ClInclude Include="Src\ISOFile.h" />
<ClInclude Include="Src\ISOProperties.h" />
<ClInclude Include="Src\JitWindow.h" />
<ClInclude Include="Src\Debugger\JitWindow.h" />
<ClInclude Include="Src\LogWindow.h" />
<ClInclude Include="Src\Main.h" />
<ClInclude Include="Src\MemcardManager.h" />
<ClInclude Include="Src\MemoryCards\GCMemcard.h" />
<ClInclude Include="Src\MemoryCards\WiiSaveCrypted.h" />
<ClInclude Include="Src\MemoryCheckDlg.h" />
<ClInclude Include="Src\MemoryView.h" />
<ClInclude Include="Src\MemoryWindow.h" />
<ClInclude Include="Src\Debugger\MemoryCheckDlg.h" />
<ClInclude Include="Src\Debugger\MemoryView.h" />
<ClInclude Include="Src\Debugger\MemoryWindow.h" />
<ClInclude Include="Src\NetWindow.h" />
<ClInclude Include="Src\PatchAddEdit.h" />
<ClInclude Include="Src\PHackSettings.h" />
<ClInclude Include="Src\RegisterView.h" />
<ClInclude Include="Src\RegisterWindow.h" />
<ClInclude Include="Src\Debugger\RegisterView.h" />
<ClInclude Include="Src\Debugger\RegisterWindow.h" />
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\UDPConfigDiag.h" />
<ClInclude Include="Src\VideoConfigDiag.h" />
@ -382,4 +382,4 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>