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Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7163 8ced0084-cf51-0410-be5f-012b33b47a6e
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83
Source/Core/DolphinWX/Src/Debugger/BreakpointWindow.h
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83
Source/Core/DolphinWX/Src/Debugger/BreakpointWindow.h
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __BREAKPOINTWINDOW_h__
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#define __BREAKPOINTWINDOW_h__
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class CBreakPointView;
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class CBreakPointBar;
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class CCodeWindow;
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class wxListEvent;
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class IniFile;
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enum
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{
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IDM_DELETE = 0,
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IDM_CLEAR,
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IDM_ADD_BREAKPOINT,
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IDM_ADD_BREAKPOINTMANY,
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IDM_ADD_MEMORYCHECK,
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IDM_ADD_MEMORYCHECKMANY
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};
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class CBreakPointWindow
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: public wxPanel
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{
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private:
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DECLARE_EVENT_TABLE();
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public:
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CBreakPointWindow(CCodeWindow* _pCodeWindow,
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wxWindow* parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = _("Breakpoints"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxTAB_TRAVERSAL | wxBORDER_NONE);
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void NotifyUpdate();
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void OnDelete();
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void OnClear();
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void OnAddBreakPoint();
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void OnAddBreakPointMany();
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void OnAddMemoryCheck();
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void OnAddMemoryCheckMany();
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private:
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enum
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{
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ID_TOOLBAR = 501,
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ID_BPS = 1002,
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};
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CBreakPointBar* m_BreakPointBar;
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CBreakPointView* m_BreakPointListView;
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CCodeWindow* m_pCodeWindow;
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// void RecreateToolbar();
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// void PopulateToolbar(wxToolBar* toolBar);
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// void InitBitmaps();
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void CreateGUIControls();
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void OnSelectItem(wxListEvent& event);
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void OnActivated(wxListEvent& event);
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};
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#endif
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