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Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7163 8ced0084-cf51-0410-be5f-012b33b47a6e
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Source/Core/DolphinWX/Src/Debugger/DSPDebugWindow.h
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102
Source/Core/DolphinWX/Src/Debugger/DSPDebugWindow.h
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _DSP_DEBUGGER_LLE_H
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#define _DSP_DEBUGGER_LLE_H
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// general things
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#include <iostream>
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#include <vector>
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#include <list>
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#include <map>
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#include <algorithm>
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#include <wx/wx.h>
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#include <wx/frame.h>
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/statbox.h>
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#include <wx/sizer.h>
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#include <wx/listctrl.h>
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#include <wx/statline.h>
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#include <wx/aui/aui.h>
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#include "DSP/disassemble.h"
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#include "DSP/DSPInterpreter.h"
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#include "DSP/DSPMemoryMap.h"
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#include "HW/DSPLLE/DSPDebugInterface.h"
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class DSPRegisterView;
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class CCodeView;
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class CMemoryView;
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class DSPDebuggerLLE : public wxPanel
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{
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public:
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DSPDebuggerLLE(wxWindow *parent, wxWindowID id = wxID_ANY);
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virtual ~DSPDebuggerLLE();
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void Refresh();
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private:
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DECLARE_EVENT_TABLE();
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enum
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{
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ID_TOOLBAR = 1000,
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ID_RUNTOOL,
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ID_STEPTOOL,
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ID_SHOWPCTOOL,
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ID_ADDRBOX,
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ID_SYMBOLLIST,
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ID_DSP_REGS
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};
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DSPDebugInterface debug_interface;
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u64 m_CachedStepCounter;
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// GUI updaters
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void UpdateDisAsmListView();
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void UpdateRegisterFlags();
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void UpdateSymbolMap();
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void UpdateState();
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// GUI items
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wxAuiManager m_mgr;
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wxAuiToolBar* m_Toolbar;
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CCodeView* m_CodeView;
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CMemoryView* m_MemView;
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DSPRegisterView* m_Regs;
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wxListBox* m_SymbolList;
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wxAuiNotebook* m_MainNotebook;
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void OnClose(wxCloseEvent& event);
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void OnChangeState(wxCommandEvent& event);
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//void OnRightClick(wxListEvent& event);
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//void OnDoubleClick(wxListEvent& event);
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void OnAddrBoxChange(wxCommandEvent& event);
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void OnSymbolListChange(wxCommandEvent& event);
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bool JumpToAddress(u16 addr);
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void FocusOnPC();
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//void UnselectAll();
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};
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extern DSPDebuggerLLE* m_DebuggerFrame;
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#endif //_DSP_DEBUGGER_LLE_H
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