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OGL: Handle cases where reversed depth is already used.
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@ -72,6 +72,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsClipControl = true;
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g_Config.backend_info.bSupportsDepthClamp = true;
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g_Config.backend_info.bSupportsReversedDepthRange = false;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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