OGL: Handle cases where reversed depth is already used.

This commit is contained in:
Jules Blok
2016-08-21 17:47:24 +02:00
parent 92f165d756
commit a8a9348913
6 changed files with 32 additions and 3 deletions

View File

@ -102,6 +102,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.bSupportsPostProcessing = true;
g_Config.backend_info.bSupportsSSAA = true;
g_Config.backend_info.bSupportsReversedDepthRange = true;
// Overwritten in Render.cpp later
g_Config.backend_info.bSupportsDualSourceBlend = true;