OGL: Handle cases where reversed depth is already used.

This commit is contained in:
Jules Blok
2016-08-21 17:47:24 +02:00
parent 92f165d756
commit a8a9348913
6 changed files with 32 additions and 3 deletions

View File

@ -172,6 +172,7 @@ struct VideoConfig final
bool bSupportsClipControl; // Needed by VertexShaderGen, so must stay in VideoCommon
bool bSupportsSSAA;
bool bSupportsDepthClamp; // Needed by VertexShaderGen, so must stay in VideoCommon
bool bSupportsReversedDepthRange;
} backend_info;
// Utility