mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-31 10:09:36 -06:00
@ -99,6 +99,7 @@ static bool s_wants_determinism;
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// Declarations and definitions
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static Common::Timer s_timer;
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static u64 s_timer_offset;
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static std::atomic<u32> s_drawn_frame;
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static std::atomic<u32> s_drawn_video;
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@ -271,8 +272,6 @@ void Stop() // - Hammertime!
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s_is_stopping = true;
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s_timer.Stop();
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CallOnStateChangedCallbacks(State::Stopping);
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// Dump left over jobs
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@ -662,21 +661,18 @@ void SetState(State state)
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CPU::EnableStepping(true); // Break
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Wiimote::Pause();
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ResetRumble();
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s_timer.Update();
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s_timer_offset = s_timer.ElapsedMs();
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break;
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case State::Running:
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{
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CPU::EnableStepping(false);
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Wiimote::Resume();
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if (!s_timer.IsRunning())
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{
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s_timer.Start();
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}
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else
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{
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// Add time difference from the last pause
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s_timer.AddTimeDifference();
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}
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// Restart timer, accounting for time that had elapsed between previous s_timer.Start() and
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// emulator pause
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s_timer.StartWithOffset(s_timer_offset);
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s_timer_offset = 0;
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break;
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}
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default:
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PanicAlertFmt("Invalid state");
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break;
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@ -848,12 +844,12 @@ void RunOnCPUThread(std::function<void()> function, bool wait_for_completion)
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void VideoThrottle()
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{
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// Update info per second
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u32 ElapseTime = (u32)s_timer.GetTimeElapsed();
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if ((ElapseTime >= 1000 && s_drawn_video.load() > 0) || s_frame_step)
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u64 elapsed_ms = s_timer.ElapsedMs();
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if ((elapsed_ms >= 1000 && s_drawn_video.load() > 0) || s_frame_step)
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{
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s_timer.Start();
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UpdateTitle(ElapseTime);
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UpdateTitle(elapsed_ms);
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s_drawn_frame.store(0);
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s_drawn_video.store(0);
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@ -895,15 +891,15 @@ void Callback_NewField()
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}
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}
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void UpdateTitle(u32 ElapseTime)
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void UpdateTitle(u64 elapsed_ms)
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{
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if (ElapseTime == 0)
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ElapseTime = 1;
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if (elapsed_ms == 0)
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elapsed_ms = 1;
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float FPS = (float)(s_drawn_frame.load() * 1000.0 / ElapseTime);
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float VPS = (float)(s_drawn_video.load() * 1000.0 / ElapseTime);
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float FPS = (float)(s_drawn_frame.load() * 1000.0 / elapsed_ms);
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float VPS = (float)(s_drawn_video.load() * 1000.0 / elapsed_ms);
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float Speed = (float)(s_drawn_video.load() * (100 * 1000.0) /
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(VideoInterface::GetTargetRefreshRate() * ElapseTime));
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(VideoInterface::GetTargetRefreshRate() * elapsed_ms));
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// Settings are shown the same for both extended and summary info
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const std::string SSettings = fmt::format(
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@ -126,7 +126,7 @@ void OnFrameEnd();
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void VideoThrottle();
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void UpdateTitle(u32 ElapseTime);
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void UpdateTitle(u64 elapsed_ms);
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// Run a function as the CPU thread.
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//
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@ -231,18 +231,18 @@ void DolphinAnalytics::InitializePerformanceSampling()
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u64 wait_us =
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PERFORMANCE_SAMPLING_INITIAL_WAIT_TIME_SECS * 1000000 +
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Common::Random::GenerateValue<u64>() % (PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS * 1000000);
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m_sampling_next_start_us = Common::Timer::GetTimeUs() + wait_us;
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m_sampling_next_start_us = Common::Timer::NowUs() + wait_us;
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}
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bool DolphinAnalytics::ShouldStartPerformanceSampling()
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{
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if (Common::Timer::GetTimeUs() < m_sampling_next_start_us)
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if (Common::Timer::NowUs() < m_sampling_next_start_us)
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return false;
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u64 wait_us =
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PERFORMANCE_SAMPLING_INTERVAL_SECS * 1000000 +
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Common::Random::GenerateValue<u64>() % (PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS * 1000000);
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m_sampling_next_start_us = Common::Timer::GetTimeUs() + wait_us;
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m_sampling_next_start_us = Common::Timer::NowUs() + wait_us;
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return true;
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}
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@ -286,7 +286,7 @@ static void StartReadInternal(bool copy_to_ram, u32 output_address, u64 dvd_offs
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request.id = id;
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request.time_started_ticks = CoreTiming::GetTicks();
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request.realtime_started_us = Common::Timer::GetTimeUs();
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request.realtime_started_us = Common::Timer::NowUs();
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s_request_queue.Push(std::move(request));
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s_request_queue_expanded.Set();
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@ -336,7 +336,7 @@ static void FinishRead(u64 id, s64 cycles_late)
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"Real time including delay: {} us. "
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"Emulated time including delay: {} us.",
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request.realtime_done_us - request.realtime_started_us,
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Common::Timer::GetTimeUs() - request.realtime_started_us,
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Common::Timer::NowUs() - request.realtime_started_us,
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(CoreTiming::GetTicks() - request.time_started_ticks) /
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(SystemTimers::GetTicksPerSecond() / 1000000));
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@ -381,7 +381,7 @@ static void DVDThread()
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if (!s_disc->Read(request.dvd_offset, request.length, buffer.data(), request.partition))
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buffer.resize(0);
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request.realtime_done_us = Common::Timer::GetTimeUs();
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request.realtime_done_us = Common::Timer::NowUs();
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s_result_queue.Push(ReadResult(std::move(request), std::move(buffer)));
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s_result_queue_expanded.Set();
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@ -167,16 +167,19 @@ void PatchEngineCallback(u64 userdata, s64 cycles_late)
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CoreTiming::ScheduleEvent(next_schedule, et_PatchEngine, cycles_pruned);
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}
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void ThrottleCallback(u64 last_time, s64 cyclesLate)
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void ThrottleCallback(u64 deadline, s64 cyclesLate)
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{
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// Allow the GPU thread to sleep. Setting this flag here limits the wakeups to 1 kHz.
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Fifo::GpuMaySleep();
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u64 time = Common::Timer::GetTimeUs();
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const u64 time = Common::Timer::NowUs();
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s64 diff = last_time - time;
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if (deadline == 0)
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deadline = time;
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const s64 diff = deadline - time;
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const float emulation_speed = Config::Get(Config::MAIN_EMULATION_SPEED);
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bool frame_limiter = emulation_speed > 0.0f && !Core::GetIsThrottlerTempDisabled();
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const bool frame_limiter = emulation_speed > 0.0f && !Core::GetIsThrottlerTempDisabled();
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u32 next_event = GetTicksPerSecond() / 1000;
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{
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@ -193,17 +196,19 @@ void ThrottleCallback(u64 last_time, s64 cyclesLate)
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const s64 max_fallback = Config::Get(Config::MAIN_TIMING_VARIANCE) * 1000;
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if (std::abs(diff) > max_fallback)
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{
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DEBUG_LOG_FMT(COMMON, "system too {}, {} ms skipped", diff < 0 ? "slow" : "fast",
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DEBUG_LOG_FMT(COMMON, "system too {}, {} us skipped", diff < 0 ? "slow" : "fast",
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std::abs(diff) - max_fallback);
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last_time = time - max_fallback;
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deadline = time - max_fallback;
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}
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else if (diff > 1000)
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{
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Common::SleepCurrentThread(diff / 1000);
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s_time_spent_sleeping += Common::Timer::GetTimeUs() - time;
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s_time_spent_sleeping += Common::Timer::NowUs() - time;
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}
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}
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CoreTiming::ScheduleEvent(next_event - cyclesLate, et_Throttle, last_time + 1000);
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// reschedule 1ms (possibly scaled by emulation_speed) into future on ppc
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// add 1ms to the deadline
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CoreTiming::ScheduleEvent(next_event - cyclesLate, et_Throttle, deadline + 1000);
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}
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} // namespace
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@ -330,7 +335,7 @@ void Init()
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerHalfLine(), et_VI);
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CoreTiming::ScheduleEvent(0, et_DSP);
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CoreTiming::ScheduleEvent(GetAudioDMACallbackPeriod(), et_AudioDMA);
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CoreTiming::ScheduleEvent(0, et_Throttle, Common::Timer::GetTimeUs());
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CoreTiming::ScheduleEvent(0, et_Throttle, 0);
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_PatchEngine);
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@ -33,24 +33,6 @@ enum
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};
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IPCReply GetSystemTime(const IOCtlVRequest& request)
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{
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if (!request.HasNumberOfValidVectors(0, 1))
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{
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return IPCReply(IPC_EINVAL);
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}
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if (request.io_vectors[0].size != 4)
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{
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return IPCReply(IPC_EINVAL);
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}
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const u32 milliseconds = Common::Timer::GetTimeMs();
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Memory::Write_U32(milliseconds, request.io_vectors[0].address);
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return IPCReply(IPC_SUCCESS);
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}
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IPCReply GetVersion(const IOCtlVRequest& request)
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{
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if (!request.HasNumberOfValidVectors(0, 1))
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@ -159,6 +141,32 @@ IPCReply GetRealProductCode(const IOCtlVRequest& request)
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} // namespace
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IPCReply DolphinDevice::GetSystemTime(const IOCtlVRequest& request) const
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{
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if (!request.HasNumberOfValidVectors(0, 1))
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{
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return IPCReply(IPC_EINVAL);
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}
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if (request.io_vectors[0].size != 4)
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{
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return IPCReply(IPC_EINVAL);
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}
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// This ioctl is used by emulated software to judge if emulation is running too fast or slow.
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// By using Common::Timer, the same clock Dolphin uses internally for the same task is exposed.
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// Return elapsed time instead of current timestamp to make buggy emulated code less likely to
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// have issuses.
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const u32 milliseconds = static_cast<u32>(m_timer.ElapsedMs());
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Memory::Write_U32(milliseconds, request.io_vectors[0].address);
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return IPCReply(IPC_SUCCESS);
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}
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DolphinDevice::DolphinDevice(Kernel& ios, const std::string& device_name) : Device(ios, device_name)
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{
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m_timer.Start();
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}
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std::optional<IPCReply> DolphinDevice::IOCtlV(const IOCtlVRequest& request)
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{
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if (Core::WantsDeterminism())
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@ -3,6 +3,7 @@
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#pragma once
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#include "Common/Timer.h"
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#include "Core/IOS/Device.h"
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namespace IOS::HLE
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@ -10,8 +11,12 @@ namespace IOS::HLE
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class DolphinDevice final : public Device
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{
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public:
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// Inherit the constructor from the Device class, since we don't need to do anything special.
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using Device::Device;
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DolphinDevice(Kernel& ios, const std::string& device_name);
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std::optional<IPCReply> IOCtlV(const IOCtlVRequest& request) override;
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private:
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IPCReply GetSystemTime(const IOCtlVRequest& request) const;
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Common::Timer m_timer;
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};
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} // namespace IOS::HLE
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@ -657,7 +657,7 @@ std::optional<IPCReply> Kernel::HandleIPCCommand(const Request& request)
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return IPCReply{IPC_EINVAL, 550_tbticks};
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std::optional<IPCReply> ret;
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const u64 wall_time_before = Common::Timer::GetTimeUs();
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const u64 wall_time_before = Common::Timer::NowUs();
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switch (request.command)
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{
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@ -686,7 +686,7 @@ std::optional<IPCReply> Kernel::HandleIPCCommand(const Request& request)
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break;
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}
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const u64 wall_time_after = Common::Timer::GetTimeUs();
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const u64 wall_time_after = Common::Timer::NowUs();
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constexpr u64 BLOCKING_IPC_COMMAND_THRESHOLD_US = 2000;
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if (wall_time_after - wall_time_before > BLOCKING_IPC_COMMAND_THRESHOLD_US)
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{
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|
@ -371,12 +371,12 @@ void BluetoothRealDevice::UpdateSyncButtonState(const bool is_held)
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{
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if (m_sync_button_state == SyncButtonState::Unpressed && is_held)
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{
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m_sync_button_held_timer.Update();
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m_sync_button_held_timer.Start();
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m_sync_button_state = SyncButtonState::Held;
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}
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if (m_sync_button_state == SyncButtonState::Held && is_held &&
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m_sync_button_held_timer.GetTimeDifference() > SYNC_BUTTON_HOLD_MS_TO_RESET)
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m_sync_button_held_timer.ElapsedMs() > SYNC_BUTTON_HOLD_MS_TO_RESET)
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m_sync_button_state = SyncButtonState::LongPressed;
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else if (m_sync_button_state == SyncButtonState::Held && !is_held)
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m_sync_button_state = SyncButtonState::Pressed;
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|
@ -62,8 +62,8 @@ private:
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// Arbitrarily chosen value that allows emulated software to send commands often enough
|
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// so that the sync button event is triggered at least every 200ms.
|
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// Ideally this should be equal to 0, so we don't trigger unnecessary libusb transfers.
|
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static constexpr int TIMEOUT = 200;
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static constexpr int SYNC_BUTTON_HOLD_MS_TO_RESET = 10000;
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static constexpr u32 TIMEOUT = 200;
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static constexpr u32 SYNC_BUTTON_HOLD_MS_TO_RESET = 10000;
|
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|
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std::atomic<SyncButtonState> m_sync_button_state{SyncButtonState::Unpressed};
|
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Common::Timer m_sync_button_held_timer;
|
||||
|
@ -224,7 +224,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (connect_timer.GetTimeElapsed() > 5000)
|
||||
if (connect_timer.ElapsedMs() > 5000)
|
||||
break;
|
||||
}
|
||||
m_dialog->OnConnectionError(_trans("Could not communicate with host."));
|
||||
|
@ -240,9 +240,10 @@ void NetPlayServer::ThreadFunc()
|
||||
while (m_do_loop)
|
||||
{
|
||||
// update pings every so many seconds
|
||||
if ((m_ping_timer.GetTimeElapsed() > 1000) || m_update_pings)
|
||||
if ((m_ping_timer.ElapsedMs() > 1000) || m_update_pings)
|
||||
{
|
||||
m_ping_key = Common::Timer::GetTimeMs();
|
||||
// only used as an identifier, not time value, so truncation is fine
|
||||
m_ping_key = static_cast<u32>(Common::Timer::NowMs());
|
||||
|
||||
sf::Packet spac;
|
||||
spac << MessageID::Ping;
|
||||
@ -951,7 +952,8 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
|
||||
|
||||
case MessageID::Pong:
|
||||
{
|
||||
const u32 ping = (u32)m_ping_timer.GetTimeElapsed();
|
||||
// truncation (> ~49 days elapsed) should never happen here
|
||||
const u32 ping = static_cast<u32>(m_ping_timer.ElapsedMs());
|
||||
u32 ping_key = 0;
|
||||
packet >> ping_key;
|
||||
|
||||
@ -1459,7 +1461,8 @@ bool NetPlayServer::StartGame()
|
||||
m_timebase_by_frame.clear();
|
||||
m_desync_detected = false;
|
||||
std::lock_guard lkg(m_crit.game);
|
||||
m_current_game = Common::Timer::GetTimeMs();
|
||||
// only used as an identifier, not time value, so truncation is fine
|
||||
m_current_game = static_cast<u32>(Common::Timer::NowMs());
|
||||
|
||||
// no change, just update with clients
|
||||
if (!m_host_input_authority)
|
||||
|
@ -270,6 +270,42 @@ static int GetEmptySlot(std::map<double, int> m)
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Arbitrarily chosen value (38 years) that is subtracted in GetSystemTimeAsDouble()
|
||||
// to increase sub-second precision of the resulting double timestamp
|
||||
static constexpr int DOUBLE_TIME_OFFSET = (38 * 365 * 24 * 60 * 60);
|
||||
|
||||
static double GetSystemTimeAsDouble()
|
||||
{
|
||||
// FYI: std::chrono::system_clock epoch is not required to be 1970 until c++20.
|
||||
// We will however assume time_t IS unix time.
|
||||
using Clock = std::chrono::system_clock;
|
||||
|
||||
// TODO: Use this on switch to c++20:
|
||||
// const auto since_epoch = Clock::now().time_since_epoch();
|
||||
const auto unix_epoch = Clock::from_time_t({});
|
||||
const auto since_epoch = Clock::now() - unix_epoch;
|
||||
|
||||
const auto since_double_time_epoch = since_epoch - std::chrono::seconds(DOUBLE_TIME_OFFSET);
|
||||
return std::chrono::duration_cast<std::chrono::duration<double>>(since_double_time_epoch).count();
|
||||
}
|
||||
|
||||
static std::string SystemTimeAsDoubleToString(double time)
|
||||
{
|
||||
// revert adjustments from GetSystemTimeAsDouble() to get a normal Unix timestamp again
|
||||
time_t seconds = (time_t)time + DOUBLE_TIME_OFFSET;
|
||||
tm* localTime = localtime(&seconds);
|
||||
|
||||
#ifdef _WIN32
|
||||
wchar_t tmp[32] = {};
|
||||
wcsftime(tmp, std::size(tmp), L"%x %X", localTime);
|
||||
return WStringToUTF8(tmp);
|
||||
#else
|
||||
char tmp[32] = {};
|
||||
strftime(tmp, sizeof(tmp), "%x %X", localTime);
|
||||
return tmp;
|
||||
#endif
|
||||
}
|
||||
|
||||
static std::string MakeStateFilename(int number);
|
||||
|
||||
// read state timestamps
|
||||
@ -284,7 +320,7 @@ static std::map<double, int> GetSavedStates()
|
||||
{
|
||||
if (ReadHeader(filename, header))
|
||||
{
|
||||
double d = Common::Timer::GetDoubleTime() - header.time;
|
||||
double d = GetSystemTimeAsDouble() - header.time;
|
||||
|
||||
// increase time until unique value is obtained
|
||||
while (m.find(d) != m.end())
|
||||
@ -359,7 +395,7 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
|
||||
StateHeader header{};
|
||||
SConfig::GetInstance().GetGameID().copy(header.gameID, std::size(header.gameID));
|
||||
header.size = s_use_compression ? (u32)buffer_size : 0;
|
||||
header.time = Common::Timer::GetDoubleTime();
|
||||
header.time = GetSystemTimeAsDouble();
|
||||
|
||||
f.WriteArray(&header, 1);
|
||||
|
||||
@ -471,7 +507,7 @@ std::string GetInfoStringOfSlot(int slot, bool translate)
|
||||
if (!ReadHeader(filename, header))
|
||||
return translate ? Common::GetStringT("Unknown") : "Unknown";
|
||||
|
||||
return Common::Timer::GetDateTimeFormatted(header.time);
|
||||
return SystemTimeAsDoubleToString(header.time);
|
||||
}
|
||||
|
||||
u64 GetUnixTimeOfSlot(int slot)
|
||||
@ -481,8 +517,7 @@ u64 GetUnixTimeOfSlot(int slot)
|
||||
return 0;
|
||||
|
||||
constexpr u64 MS_PER_SEC = 1000;
|
||||
return static_cast<u64>(header.time * MS_PER_SEC) +
|
||||
(Common::Timer::DOUBLE_TIME_OFFSET * MS_PER_SEC);
|
||||
return static_cast<u64>(header.time * MS_PER_SEC) + (DOUBLE_TIME_OFFSET * MS_PER_SEC);
|
||||
}
|
||||
|
||||
static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
|
||||
|
Reference in New Issue
Block a user