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OpenGL:
1. Reorganized display settings 2. Let render to main window also have the internal resolution setting 3. Set render to main window as default setting, it's the most common and best option used by the best emulators 4. Changed screenshot to capture the internal picture, independent of whatever the window size may be git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3335 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -86,7 +86,7 @@ public:
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static void DrawDebugText();
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static void SetScreenshot(const char *filename);
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static void FlipImageData(u8 *data, int w, int h);
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static bool SaveRenderTarget(const char *filename, int w, int h);
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static bool SaveRenderTarget(const char *filename, int, int, int);
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// Finish up the current frame, print some stats
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static void Swap(const TRectangle& rc);
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