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OpenGL:
1. Reorganized display settings 2. Let render to main window also have the internal resolution setting 3. Set render to main window as default setting, it's the most common and best option used by the best emulators 4. Changed screenshot to capture the internal picture, independent of whatever the window size may be git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3335 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,6 +15,25 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Plugin Documentation
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/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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1.1 Display settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Internal and fullscreen resolution: Since the only internal resolutions allowed are also
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fullscreen resolution allowed by the system there is only need for one resolution setting
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that applies to both the internal resolution and the fullscreen resolution.
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Todo: Make the internal resolution option apply instantly, currently only the native or not option
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applies instantly
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////////////////////////////////////////////////////////////////////////////////////////*/
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#include "Globals.h"
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#include <cstdarg>
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