mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Emulated Wiimote: Added customizable controls for the Wiimote and the Nunchuck
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2259 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -153,7 +153,7 @@
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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@ -287,7 +287,7 @@
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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@ -415,6 +415,14 @@
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RelativePath=".\Src\Configuration.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\DirectInputBase.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\DirectInputBase.h"
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>
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</File>
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<File
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RelativePath=".\Src\Event.hpp"
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>
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@ -33,6 +33,10 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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// Include
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#if defined HAVE_WX && HAVE_WX
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#include <wx/wx.h>
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#endif
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#include "SDL.h" // Local
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////////////////////////////////////
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@ -197,11 +201,47 @@ std::vector<int> Square2Circle(int _x, int _y, int _pad, std::string SDiagonal,
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vec.push_back(int_y);
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// Debugging
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//m_frame->m_pStatusBar2->SetLabel(wxString::Format("%f %f %i", corner_circle_dist, Diagonal, Tmp));
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//Console::Print("%f %f %i", corner_circle_dist, Diagonal, Tmp));
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return vec;
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}
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/////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Windows Virtual Key Codes Names
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#ifdef _WIN32
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std::string VKToString(int keycode)
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{
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// Default value
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char KeyStr[64] = {0};
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GetKeyNameText(MapVirtualKey(keycode, MAPVK_VK_TO_VSC) << 16, KeyStr, 64);
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std::string KeyString = KeyStr;
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switch(keycode)
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{
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// Give it some help with a few keys
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case VK_END: return "END";
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case VK_INSERT: return "INS";
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case VK_DELETE: return "DEL";
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case VK_PRIOR: return "PGUP";
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case VK_NEXT: return "PGDN";
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case VK_UP: return "UP";
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case VK_DOWN: return "DOWN";
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case VK_LEFT: return "LEFT";
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case VK_RIGHT: return "RIGHT";
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case VK_LSHIFT: return "LEFT SHIFT";
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case VK_LCONTROL: return "LEFT CTRL";
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case VK_RCONTROL: return "RIGHT CTRL";
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case VK_LMENU: return "LEFT ALT";
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default: return KeyString;
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}
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}
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#endif
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/////////////////////////////////////////////////////////////////////
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}
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194
Source/Core/InputCommon/Src/DirectInputBase.cpp
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194
Source/Core/InputCommon/Src/DirectInputBase.cpp
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@ -0,0 +1,194 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Include
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#include "DirectInputBase.h"
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////////////////////////////////////
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DInput::DInput()
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: g_pDI(NULL),
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g_pKeyboard(NULL)
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{}
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DInput::~DInput()
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{
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Free();
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}
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void DInput::DIKToString(unsigned int keycode, char *keyStr)
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{
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switch(keycode) {
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case DIK_RETURN:
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sprintf(keyStr, "Enter");
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break;
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case DIK_UP:
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sprintf(keyStr, "Up");
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break;
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case DIK_DOWN:
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sprintf(keyStr, "Down");
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break;
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case DIK_LEFT:
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sprintf(keyStr, "Left");
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break;
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case DIK_RIGHT:
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sprintf(keyStr, "Right");
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break;
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case DIK_HOME:
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strcpy(keyStr, "Home");
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break;
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case DIK_END:
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strcpy(keyStr, "End");
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break;
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case DIK_INSERT:
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strcpy(keyStr, "Ins");
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break;
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case DIK_DELETE:
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strcpy(keyStr, "Del");
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break;
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case DIK_PGUP:
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strcpy(keyStr, "PgUp");
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break;
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case DIK_PGDN:
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strcpy(keyStr, "PgDn");
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break;
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case DIK_NUMPAD0:
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strcpy(keyStr, "Num 0");
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break;
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case DIK_NUMPAD1:
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strcpy(keyStr, "Num 1");
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break;
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case DIK_NUMPAD2:
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strcpy(keyStr, "Num 2");
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break;
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case DIK_NUMPAD3:
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strcpy(keyStr, "Num 3");
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break;
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case DIK_NUMPAD4:
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strcpy(keyStr, "Num 4");
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break;
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case DIK_NUMPAD5:
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strcpy(keyStr, "Num 5");
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break;
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case DIK_NUMPAD6:
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strcpy(keyStr, "Num 6");
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break;
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case DIK_NUMPAD7:
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strcpy(keyStr, "Num 7");
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break;
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case DIK_NUMPAD8:
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strcpy(keyStr, "Num 8");
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break;
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case DIK_NUMPAD9:
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strcpy(keyStr, "Num 9");
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break;
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case DIK_NUMPADSLASH:
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strcpy(keyStr, "Num /");
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break;
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default:
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GetKeyNameText(keycode << 16, keyStr, 64);
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break;
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}
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}
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HRESULT DInput::Init(HWND hWnd)
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{
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HRESULT hr;
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DWORD dwCoopFlags;
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dwCoopFlags = DISCL_FOREGROUND | DISCL_NOWINKEY;
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// Create a DInput object
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if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION,
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IID_IDirectInput8, (VOID* *)&g_pDI, NULL)))
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{
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MessageBox(0, "Direct Input Create Failed", 0, MB_ICONERROR);
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return(hr);
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}
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if (FAILED(hr = g_pDI->CreateDevice(GUID_SysKeyboard, &g_pKeyboard, NULL)))
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{
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MessageBox(0, "Couldn't access keyboard", 0, MB_ICONERROR);
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Free();
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return(hr);
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}
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g_pKeyboard->SetDataFormat(&c_dfDIKeyboard);
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g_pKeyboard->SetCooperativeLevel(hWnd, dwCoopFlags);
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g_pKeyboard->Acquire();
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return(S_OK);
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}
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void DInput::Free()
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{
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if (g_pKeyboard)
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{
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g_pKeyboard->Unacquire();
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g_pKeyboard->Release();
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g_pKeyboard = 0;
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}
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if (g_pDI)
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{
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g_pDI->Release();
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g_pDI = 0;
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}
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}
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// Desc: Read the input device's state when in immediate mode and display it.
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HRESULT DInput::Read()
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{
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HRESULT hr;
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if (NULL == g_pKeyboard)
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{
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return(S_OK);
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}
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// Get the input's device state, and put the state in dims
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ZeroMemory(diks, sizeof(diks));
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hr = g_pKeyboard->GetDeviceState(sizeof(diks), diks);
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//for (int i=0; i<256; i++)
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// if (diks[i]) MessageBox(0,"DSFJDKSF|",0,0);
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if (FAILED(hr))
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{
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// DirectInput may be telling us that the input stream has been
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// interrupted. We aren't tracking any state between polls, so
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// we don't have any special reset that needs to be done.
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// We just re-acquire and try again.
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// If input is lost then acquire and keep trying
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hr = g_pKeyboard->Acquire();
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while (hr == DIERR_INPUTLOST)
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{
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hr = g_pKeyboard->Acquire();
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}
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// hr may be DIERR_OTHERAPPHASPRIO or other errors. This
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// may occur when the app is minimized or in the process of
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// switching, so just try again later
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return(S_OK);
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}
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return(S_OK);
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}
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58
Source/Core/InputCommon/Src/DirectInputBase.h
Normal file
58
Source/Core/InputCommon/Src/DirectInputBase.h
Normal file
@ -0,0 +1,58 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _DIRECTINPUTBASE_H
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#define _DIRECTINPUTBASE_H
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//////////////////////////////////////////////////////////////////////////////////////////
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// Include
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#include <windows.h> // System
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#include <stdio.h>
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#define DIRECTINPUT_VERSION 0x0800 // DirectInput
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#include <dinput.h>
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//#include "ConsoleWindow.h" // Common
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///////////////////////////////
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class DInput
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{
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public:
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DInput();
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~DInput();
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static void DInput::DIKToString(unsigned int keycode, char *keyStr);
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HRESULT Init(HWND hWnd);
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void Free();
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HRESULT Read();
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BYTE diks[256]; // DirectInput keyboard state buffer
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private:
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LPDIRECTINPUT8 g_pDI; // The DirectInput object
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LPDIRECTINPUTDEVICE8 g_pKeyboard; // The keyboard device
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};
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#endif
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@ -38,10 +38,10 @@
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#include <vector>
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#include <cmath>
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#ifdef _WIN32 // UGLY HACK FIXME PLEAAAAAAASE
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#ifdef _WIN32
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#include <SDL.h> // Externals
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#else
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#include <SDL/SDL.h> // Externals
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#include <SDL/SDL.h>
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#endif
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#include "Common.h" // Common
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@ -171,15 +171,35 @@ struct PadAxis
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int Tl; // Triggers
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int Tr;
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};
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struct PadWiimote
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{
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int A;
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int B;
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int One;
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int Two;
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int P;
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int M;
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int H;
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int L, R, U, D;
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int Shake;
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};
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struct PadNunchuck
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{
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int Z;
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int C;
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int L, R, U, D;
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int Shake;
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};
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struct CONTROLLER_STATE_NEW // GC PAD INFO/STATE
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{
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PadAxis Axis; // 6 Axes (Main, Sub, Triggers)
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SDL_Joystick *joy; // SDL joystick device
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};
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struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
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{
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PadAxis Axis; // (See above)
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PadWiimote Wm;
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PadNunchuck Nc;
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bool enabled; // Pad attached?
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int DeadZoneL; // Analog 1 Deadzone
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int DeadZoneR; // Analog 2 Deadzone
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@ -212,6 +232,11 @@ float SquareDistance(float deg);
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bool IsDeadZone(float DeadZone, int x, int y);
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std::vector<int> Square2Circle(int _x, int _y, int _pad, std::string SDiagonal, bool Circle2Square = false);
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// Input configuration
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#ifdef _WIN32
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std::string VKToString(int keycode);
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#endif
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#ifndef _SDL_MAIN_
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extern int g_LastPad;
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#endif
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Reference in New Issue
Block a user