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Emulated Wiimote: Added customizable controls for the Wiimote and the Nunchuck
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2259 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -381,11 +381,15 @@ extern "C" unsigned int Wiimote_GetAttachedControllers()
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// ================
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//******************************************************************************
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// Supporting functions
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//******************************************************************************
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// ----------------------------------------
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// Debugging window
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// ----------
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@ -662,14 +666,15 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
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"%02x %02x %02x %02x "
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"%03i %03i %03i "
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"%02x %02x %02x %02x %02x %02x %02x %02x %02x %02x "
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"%03i %03i %03i %03i %03i "
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"%02x %02x ",
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"%03i %03i "
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"%03i %03i %03i "
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"%02x ",
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data[0], data[1], data[2], data[3], // Header and core buttons
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data[4], data[5], data[6], // Wiimote accelerometer
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data[7], data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16],
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data[17], data[18], // Nunchuck stick
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data[19], data[20], data[21], // Nunchuck Accelerometer
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data[22], data[23] // Nunchuck buttons
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data[22] // Nunchuck buttons
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);
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// Calculate the Wiimote roll and pitch in degrees
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@ -936,9 +941,6 @@ void DoInitialize()
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// Open console
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//OpenConsole(true);
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// Load config settings, will be done after the SDL functions in EmuMain.cpp
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//g_Config.Load();
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// Run this first so that WiiMoteReal::Initialize() overwrites g_Eeprom
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WiiMoteEmu::Initialize();
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