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NetPlay: Sync across whether to save memcards or not
There's no reason this shouldn't be synced other than laziness.
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@ -35,6 +35,7 @@ struct NetSettings
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{
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bool m_DSPHLE;
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bool m_DSPEnableJIT;
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bool m_WriteToMemcard;
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u8 m_Controllers[4];
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};
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extern NetSettings g_NetPlaySettings;
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@ -46,7 +47,7 @@ struct Rpt : public std::vector<u8>
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typedef std::vector<Rpt> NetWiimote;
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#define NETPLAY_VERSION "Dolphin NetPlay 2013-07-19"
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#define NETPLAY_VERSION "Dolphin NetPlay 2013-07-22"
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// messages
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enum
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