NetPlay: Sync across whether to save memcards or not

There's no reason this shouldn't be synced other than laziness.
This commit is contained in:
Jasper St. Pierre
2013-07-22 06:15:08 -04:00
parent 6d463d1b67
commit a963c621dc
5 changed files with 6 additions and 6 deletions

View File

@ -35,6 +35,7 @@ struct NetSettings
{
bool m_DSPHLE;
bool m_DSPEnableJIT;
bool m_WriteToMemcard;
u8 m_Controllers[4];
};
extern NetSettings g_NetPlaySettings;
@ -46,7 +47,7 @@ struct Rpt : public std::vector<u8>
typedef std::vector<Rpt> NetWiimote;
#define NETPLAY_VERSION "Dolphin NetPlay 2013-07-19"
#define NETPLAY_VERSION "Dolphin NetPlay 2013-07-22"
// messages
enum