Common/CommonFuncs: Remove now-unneccessary ArraySize function

Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.

In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.

In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
This commit is contained in:
Lioncash
2019-06-01 07:55:09 -04:00
parent a4837a5c5d
commit a9663669dc
26 changed files with 280 additions and 229 deletions

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@ -2,16 +2,17 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/D3DBase.h"
#include <algorithm>
#include <array>
#include "Common/CommonTypes.h"
#include "Common/DynamicLibrary.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/DXTexture.h"
#include "VideoBackends/D3DCommon/Common.h"
@ -30,8 +31,11 @@ D3D_FEATURE_LEVEL feature_level;
static ComPtr<ID3D11Debug> s_debug;
static constexpr D3D_FEATURE_LEVEL s_supported_feature_levels[] = {
D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0};
constexpr std::array<D3D_FEATURE_LEVEL, 3> s_supported_feature_levels{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
};
bool Create(u32 adapter_index, bool enable_debug_layer)
{
@ -72,8 +76,8 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
if (enable_debug_layer)
{
hr = d3d11_create_device(adapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr,
D3D11_CREATE_DEVICE_DEBUG, s_supported_feature_levels,
static_cast<UINT>(ArraySize(s_supported_feature_levels)),
D3D11_CREATE_DEVICE_DEBUG, s_supported_feature_levels.data(),
static_cast<UINT>(s_supported_feature_levels.size()),
D3D11_SDK_VERSION, &device, &feature_level, &context);
// Debugbreak on D3D error
@ -102,8 +106,8 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
if (!enable_debug_layer || FAILED(hr))
{
hr = d3d11_create_device(adapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0,
s_supported_feature_levels,
static_cast<UINT>(ArraySize(s_supported_feature_levels)),
s_supported_feature_levels.data(),
static_cast<UINT>(s_supported_feature_levels.size()),
D3D11_SDK_VERSION, &device, &feature_level, &context);
}
@ -184,8 +188,8 @@ std::vector<u32> GetAAModes(u32 adapter_index)
}
HRESULT hr = d3d11_create_device(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0,
s_supported_feature_levels,
static_cast<UINT>(ArraySize(s_supported_feature_levels)),
s_supported_feature_levels.data(),
static_cast<UINT>(s_supported_feature_levels.size()),
D3D11_SDK_VERSION, &temp_device, nullptr, nullptr);
if (FAILED(hr))
return {};

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@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include "VideoBackends/D3D/PerfQuery.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D/D3DBase.h"
@ -63,7 +63,7 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
void PerfQuery::ResetQuery()
{
m_query_count = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
std::fill(std::begin(m_results), std::end(m_results), 0);
}
u32 PerfQuery::GetQueryResult(PerfQueryType type)

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@ -2,7 +2,10 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/DXContext.h"
#include <algorithm>
#include <array>
#include <dxgi1_2.h>
#include <queue>
#include <vector>
@ -11,7 +14,6 @@
#include "Common/DynamicLibrary.h"
#include "Common/StringUtil.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
#include "VideoCommon/VideoConfig.h"
@ -183,14 +185,15 @@ bool DXContext::CreateDevice(u32 adapter_index, bool enable_debug_layer)
info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, TRUE);
D3D12_INFO_QUEUE_FILTER filter = {};
D3D12_MESSAGE_ID id_list[] = {
std::array<D3D12_MESSAGE_ID, 5> id_list{
D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE,
D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE,
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET,
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH,
D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE};
filter.DenyList.NumIDs = static_cast<UINT>(ArraySize(id_list));
filter.DenyList.pIDList = id_list;
D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE,
};
filter.DenyList.NumIDs = static_cast<UINT>(id_list.size());
filter.DenyList.pIDList = id_list.data();
info_queue->PushStorageFilter(&filter);
}
}
@ -470,8 +473,9 @@ void DXContext::ExecuteCommandList(bool wait_for_completion)
// Close and queue command list.
HRESULT hr = res.command_list->Close();
CHECK(SUCCEEDED(hr), "Close command list");
ID3D12CommandList* const execute_lists[] = {res.command_list.Get()};
m_command_queue->ExecuteCommandLists(static_cast<UINT>(ArraySize(execute_lists)), execute_lists);
const std::array<ID3D12CommandList*, 1> execute_lists{res.command_list.Get()};
m_command_queue->ExecuteCommandLists(static_cast<UINT>(execute_lists.size()),
execute_lists.data());
// Update fence when GPU has completed.
hr = m_command_queue->Signal(m_fence.Get(), m_current_fence_value);

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@ -3,16 +3,17 @@
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <map>
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DescriptorAllocator.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
#include <array>
#include <functional>
#include <map>
struct IDXGIFactory2;
namespace DX12

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@ -93,7 +93,7 @@ void PerfQuery::ResetQuery()
m_query_resolve_pos = 0;
m_query_readback_pos = 0;
m_query_next_pos = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
std::fill(std::begin(m_results), std::end(m_results), 0);
for (auto& entry : m_query_buffer)
{
entry.fence_value = 0;

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@ -4,7 +4,6 @@
#include <memory>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/GL/GLExtensions/GLExtensions.h"
@ -54,7 +53,7 @@ void PerfQuery::FlushResults()
void PerfQuery::ResetQuery()
{
m_query_count = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
std::fill(std::begin(m_results), std::end(m_results), 0);
}
u32 PerfQuery::GetQueryResult(PerfQueryType type)

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@ -2,14 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include <array>
#include <cstdint>
#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
namespace Vulkan
@ -94,18 +94,22 @@ bool CommandBufferManager::CreateCommandBuffers()
}
// TODO: A better way to choose the number of descriptors.
VkDescriptorPoolSize pool_sizes[] = {{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 500000},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 500000},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 16},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 16384},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 16384}};
const std::array<VkDescriptorPoolSize, 5> pool_sizes{{
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 500000},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 500000},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 16},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 16384},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 16384},
}};
VkDescriptorPoolCreateInfo pool_create_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
nullptr,
0,
100000, // tweak this
static_cast<u32>(ArraySize(pool_sizes)),
pool_sizes};
const VkDescriptorPoolCreateInfo pool_create_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
nullptr,
0,
100000, // tweak this
static_cast<u32>(pool_sizes.size()),
pool_sizes.data(),
};
res = vkCreateDescriptorPool(device, &pool_create_info, nullptr, &resources.descriptor_pool);
if (res != VK_SUCCESS)

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@ -5,9 +5,8 @@
#include "VideoBackends/Vulkan/ObjectCache.h"
#include <algorithm>
#include <sstream>
#include <array>
#include <type_traits>
#include <xxhash.h>
#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
@ -110,27 +109,31 @@ bool ObjectCache::CreateDescriptorSetLayouts()
{
// The geometry shader buffer must be last in this binding set, as we don't include it
// if geometry shaders are not supported by the device. See the decrement below.
static const VkDescriptorSetLayoutBinding standard_ubo_bindings[] = {
static const std::array<VkDescriptorSetLayoutBinding, 3> standard_ubo_bindings{{
{UBO_DESCRIPTOR_SET_BINDING_PS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_VS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_GS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_GEOMETRY_BIT}};
VK_SHADER_STAGE_GEOMETRY_BIT},
}};
static const VkDescriptorSetLayoutBinding standard_sampler_bindings[] = {
static const std::array<VkDescriptorSetLayoutBinding, 1> standard_sampler_bindings{{
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<u32>(NUM_PIXEL_SHADER_SAMPLERS),
VK_SHADER_STAGE_FRAGMENT_BIT}};
VK_SHADER_STAGE_FRAGMENT_BIT},
}};
static const VkDescriptorSetLayoutBinding standard_ssbo_bindings[] = {
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT}};
static const std::array<VkDescriptorSetLayoutBinding, 1> standard_ssbo_bindings{{
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
}};
static const VkDescriptorSetLayoutBinding utility_ubo_bindings[] = {
0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT};
static const std::array<VkDescriptorSetLayoutBinding, 1> utility_ubo_bindings{{
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
}};
// Utility samplers aren't dynamically indexed.
static const VkDescriptorSetLayoutBinding utility_sampler_bindings[] = {
static const std::array<VkDescriptorSetLayoutBinding, 9> utility_sampler_bindings{{
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
@ -140,36 +143,37 @@ bool ObjectCache::CreateDescriptorSetLayouts()
{6, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{7, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{8, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
};
}};
static const VkDescriptorSetLayoutBinding compute_set_bindings[] = {
static const std::array<VkDescriptorSetLayoutBinding, 6> compute_set_bindings{{
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{3, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{4, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{5, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
};
}};
VkDescriptorSetLayoutCreateInfo create_infos[NUM_DESCRIPTOR_SET_LAYOUTS] = {
std::array<VkDescriptorSetLayoutCreateInfo, NUM_DESCRIPTOR_SET_LAYOUTS> create_infos{{
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_ubo_bindings)), standard_ubo_bindings},
static_cast<u32>(standard_ubo_bindings.size()), standard_ubo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_sampler_bindings)), standard_sampler_bindings},
static_cast<u32>(standard_sampler_bindings.size()), standard_sampler_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_ssbo_bindings)), standard_ssbo_bindings},
static_cast<u32>(standard_ssbo_bindings.size()), standard_ssbo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(utility_ubo_bindings)), utility_ubo_bindings},
static_cast<u32>(utility_ubo_bindings.size()), utility_ubo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(utility_sampler_bindings)), utility_sampler_bindings},
static_cast<u32>(utility_sampler_bindings.size()), utility_sampler_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(compute_set_bindings)), compute_set_bindings}};
static_cast<u32>(compute_set_bindings.size()), compute_set_bindings.data()},
}};
// Don't set the GS bit if geometry shaders aren't available.
if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
create_infos[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS].bindingCount--;
for (size_t i = 0; i < NUM_DESCRIPTOR_SET_LAYOUTS; i++)
for (size_t i = 0; i < create_infos.size(); i++)
{
VkResult res = vkCreateDescriptorSetLayout(g_vulkan_context->GetDevice(), &create_infos[i],
nullptr, &m_descriptor_set_layouts[i]);
@ -194,41 +198,44 @@ void ObjectCache::DestroyDescriptorSetLayouts()
bool ObjectCache::CreatePipelineLayouts()
{
VkResult res;
// Descriptor sets for each pipeline layout.
// In the standard set, the SSBO must be the last descriptor, as we do not include it
// when fragment stores and atomics are not supported by the device.
const VkDescriptorSetLayout standard_sets[] = {
const std::array<VkDescriptorSetLayout, 3> standard_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SAMPLERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS]};
const VkDescriptorSetLayout utility_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS],
};
const std::array<VkDescriptorSetLayout, 2> utility_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_UNIFORM_BUFFER],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_SAMPLERS]};
const VkDescriptorSetLayout compute_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_COMPUTE]};
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_SAMPLERS],
};
const std::array<VkDescriptorSetLayout, 1> compute_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_COMPUTE],
};
// Info for each pipeline layout
VkPipelineLayoutCreateInfo pipeline_layout_info[NUM_PIPELINE_LAYOUTS] = {
std::array<VkPipelineLayoutCreateInfo, NUM_PIPELINE_LAYOUTS> pipeline_layout_info{{
// Standard
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_sets)), standard_sets, 0, nullptr},
static_cast<u32>(standard_sets.size()), standard_sets.data(), 0, nullptr},
// Utility
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(utility_sets)), utility_sets, 0, nullptr},
static_cast<u32>(utility_sets.size()), utility_sets.data(), 0, nullptr},
// Compute
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(compute_sets)), compute_sets, 0, nullptr}};
static_cast<u32>(compute_sets.size()), compute_sets.data(), 0, nullptr},
}};
// If bounding box is unsupported, don't bother with the SSBO descriptor set.
if (!g_ActiveConfig.backend_info.bSupportsBBox)
pipeline_layout_info[PIPELINE_LAYOUT_STANDARD].setLayoutCount--;
for (size_t i = 0; i < NUM_PIPELINE_LAYOUTS; i++)
for (size_t i = 0; i < pipeline_layout_info.size(); i++)
{
VkResult res;
if ((res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &pipeline_layout_info[i],
nullptr, &m_pipeline_layouts[i])) != VK_SUCCESS)
{

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@ -81,7 +81,7 @@ void PerfQuery::ResetQuery()
m_query_count = 0;
m_query_readback_pos = 0;
m_query_next_pos = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
std::fill(std::begin(m_results), std::end(m_results), 0);
// Reset entire query pool, ensuring all queries are ready to write to.
StateTracker::GetInstance()->EndRenderPass();

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@ -2,11 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Vulkan/VKPipeline.h"
#include <array>
#include "Common/Assert.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/VKPipeline.h"
#include "VideoBackends/Vulkan/VKShader.h"
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VertexFormat.h"
@ -346,13 +349,15 @@ std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& con
};
// Set viewport and scissor dynamic state so we can change it elsewhere.
static const VkDynamicState dynamic_states[] = {VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR};
static const std::array<VkDynamicState, 2> dynamic_states{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
static const VkPipelineDynamicStateCreateInfo dynamic_state = {
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, nullptr,
0, // VkPipelineDynamicStateCreateFlags flags
static_cast<u32>(ArraySize(dynamic_states)), // uint32_t dynamicStateCount
dynamic_states // const VkDynamicState* pDynamicStates
0, // VkPipelineDynamicStateCreateFlags flags
static_cast<u32>(dynamic_states.size()), // uint32_t dynamicStateCount
dynamic_states.data() // const VkDynamicState* pDynamicStates
};
// Combine to full pipeline info structure.