VideoCommon/Statistics: Normalize statistic variable names

Normalizes all variables related to statistics so that they follow our
coding style.

These are relatively low traffic areas, so this modification isn't too
noisy.
This commit is contained in:
Lioncash
2019-07-10 23:11:14 -04:00
parent 0a7395bfba
commit a99c7d01e1
19 changed files with 169 additions and 163 deletions

View File

@ -50,7 +50,7 @@ static void UpdateConstantBuffer(ID3D11Buffer* const buffer, const void* data, u
memcpy(map.pData, data, data_size);
D3D::context->Unmap(buffer, 0);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
}
static ComPtr<ID3D11ShaderResourceView>
@ -166,7 +166,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
*out_offset = m_texel_buffer_offset / elem_size;
std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset, data, data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
m_texel_buffer_offset += data_size;
D3D::context->Unmap(m_texel_buffer.Get(), 0);
@ -194,7 +194,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset, data, data_size);
std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset + palette_byte_offset,
palette_data, palette_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, palette_byte_offset + palette_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
*out_offset = m_texel_buffer_offset / elem_size;
*out_palette_offset = (m_texel_buffer_offset + palette_byte_offset) / palette_elem_size;
m_texel_buffer_offset += palette_byte_offset + palette_size;
@ -251,8 +251,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_buffer_cursor = cursor + totalBufferSize;
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertexBufferSize);
ADDSTAT(stats.thisFrame.bytesIndexStreamed, indexBufferSize);
ADDSTAT(stats.this_frame.bytes_vertex_streamed, vertexBufferSize);
ADDSTAT(stats.this_frame.bytes_index_streamed, indexBufferSize);
D3D::stateman->SetVertexBuffer(m_buffers[m_current_buffer].Get(), vertex_stride, 0);
D3D::stateman->SetIndexBuffer(m_buffers[m_current_buffer].Get());

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@ -112,8 +112,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_vertex_stream_buffer.CommitMemory(vertex_data_size);
m_index_stream_buffer.CommitMemory(index_data_size);
ADDSTAT(stats.thisFrame.bytesVertexStreamed, static_cast<int>(vertex_data_size));
ADDSTAT(stats.thisFrame.bytesIndexStreamed, static_cast<int>(index_data_size));
ADDSTAT(stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
ADDSTAT(stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
Renderer::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer.GetGPUPointer(), vertex_stride,
m_vertex_stream_buffer.GetSize());
@ -137,7 +137,7 @@ void VertexManager::UpdateVertexShaderConstants()
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &VertexShaderManager::constants,
sizeof(VertexShaderConstants));
m_uniform_stream_buffer.CommitMemory(sizeof(VertexShaderConstants));
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(VertexShaderConstants));
ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
VertexShaderManager::dirty = false;
}
@ -150,7 +150,7 @@ void VertexManager::UpdateGeometryShaderConstants()
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &GeometryShaderManager::constants,
sizeof(GeometryShaderConstants));
m_uniform_stream_buffer.CommitMemory(sizeof(GeometryShaderConstants));
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(GeometryShaderConstants));
ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
GeometryShaderManager::dirty = false;
}
@ -163,7 +163,7 @@ void VertexManager::UpdatePixelShaderConstants()
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &PixelShaderManager::constants,
sizeof(PixelShaderConstants));
m_uniform_stream_buffer.CommitMemory(sizeof(PixelShaderConstants));
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(PixelShaderConstants));
ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
PixelShaderManager::dirty = false;
}
@ -227,7 +227,7 @@ void VertexManager::UploadAllConstants()
// Finally, flush buffer memory after copying
m_uniform_stream_buffer.CommitMemory(allocation_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, allocation_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, allocation_size);
// Clear dirty flags
VertexShaderManager::dirty = false;
@ -250,7 +250,7 @@ void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size)
Renderer::GetInstance()->SetConstantBuffer(2, m_uniform_stream_buffer.GetCurrentGPUPointer());
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), data, data_size);
m_uniform_stream_buffer.CommitMemory(data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
}
bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
@ -275,7 +275,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
std::memcpy(m_texel_stream_buffer.GetCurrentHostPointer(), data, data_size);
*out_offset = static_cast<u32>(m_texel_stream_buffer.GetCurrentOffset()) / elem_size;
m_texel_stream_buffer.CommitMemory(data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
Renderer::GetInstance()->SetTextureDescriptor(0, m_texel_buffer_views[format].cpu_handle);
return true;
}
@ -312,7 +312,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
palette_elem_size;
m_texel_stream_buffer.CommitMemory(palette_byte_offset + palette_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, palette_byte_offset + palette_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
Renderer::GetInstance()->SetTextureDescriptor(0, m_texel_buffer_views[format].cpu_handle);
Renderer::GetInstance()->SetTextureDescriptor(1, m_texel_buffer_views[palette_format].cpu_handle);
return true;

View File

@ -158,7 +158,7 @@ void SHADER::Bind() const
{
if (CurrentProgram != glprogid)
{
INCSTAT(stats.thisFrame.numShaderChanges);
INCSTAT(stats.this_frame.num_shader_changes);
glUseProgram(glprogid);
CurrentProgram = glprogid;
}
@ -248,7 +248,7 @@ void ProgramShaderCache::UploadConstants()
VertexShaderManager::dirty = false;
GeometryShaderManager::dirty = false;
ADDSTAT(stats.thisFrame.bytesUniformStreamed, s_ubo_buffer_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);
}
}
@ -264,7 +264,7 @@ void ProgramShaderCache::UploadConstants(const void* data, u32 data_size)
for (u32 index = 1; index <= 3; index++)
glBindBufferRange(GL_UNIFORM_BUFFER, index, s_buffer->m_buffer, buffer.second, data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
}
bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string& code)

View File

@ -105,7 +105,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
const u32 elem_size = GetTexelBufferElementSize(format);
const auto dst = m_texel_buffer->Map(data_size, elem_size);
std::memcpy(dst.first, data, data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
*out_offset = dst.second / elem_size;
m_texel_buffer->Unmap(data_size);
@ -130,7 +130,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
const u32 palette_byte_offset = Common::AlignUp(data_size, palette_elem_size);
std::memcpy(dst.first, data, data_size);
std::memcpy(dst.first + palette_byte_offset, palette_data, palette_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, palette_byte_offset + palette_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
*out_offset = dst.second / elem_size;
*out_palette_offset = (dst.second + palette_byte_offset) / palette_elem_size;
m_texel_buffer->Unmap(palette_byte_offset + palette_size);
@ -181,8 +181,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_vertex_buffer->Unmap(vertex_data_size);
m_index_buffer->Unmap(index_data_size);
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size);
ADDSTAT(stats.this_frame.bytes_vertex_streamed, vertex_data_size);
ADDSTAT(stats.this_frame.bytes_index_streamed, index_data_size);
}
void VertexManager::UploadUniforms()

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@ -221,7 +221,7 @@ static void ClipTriangle(int* indices, int* numIndices)
POLY_CLIP(CLIP_POS_Z_BIT, 0, 0, 0, 1);
POLY_CLIP(CLIP_NEG_Z_BIT, 0, 0, 1, 1);
INCSTAT(stats.thisFrame.numTrianglesClipped);
INCSTAT(stats.this_frame.num_triangles_clipped);
// transform the poly in inlist into triangles
indices[0] = inlist[0];
@ -288,7 +288,7 @@ static void ClipLine(int* indices)
void ProcessTriangle(OutputVertexData* v0, OutputVertexData* v1, OutputVertexData* v2)
{
INCSTAT(stats.thisFrame.numTrianglesIn)
INCSTAT(stats.this_frame.num_triangles_in)
bool backface;
@ -410,7 +410,7 @@ bool CullTest(const OutputVertexData* v0, const OutputVertexData* v1, const Outp
if (mask)
{
INCSTAT(stats.thisFrame.numTrianglesRejected)
INCSTAT(stats.this_frame.num_triangles_rejected)
return false;
}
@ -430,13 +430,13 @@ bool CullTest(const OutputVertexData* v0, const OutputVertexData* v1, const Outp
if ((bpmem.genMode.cullmode & 1) && !backface) // cull frontfacing
{
INCSTAT(stats.thisFrame.numTrianglesCulled)
INCSTAT(stats.this_frame.num_triangles_culled)
return false;
}
if ((bpmem.genMode.cullmode & 2) && backface) // cull backfacing
{
INCSTAT(stats.thisFrame.numTrianglesCulled)
INCSTAT(stats.this_frame.num_triangles_culled)
return false;
}

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@ -106,7 +106,7 @@ void DumpActiveTextures()
{
SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
stats.thisFrame.numDrawnObjects, stageNum, texmap, mip),
stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
@ -124,7 +124,7 @@ void DumpActiveTextures()
{
SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
stats.thisFrame.numDrawnObjects, stageNum, texmap, mip),
stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
@ -191,32 +191,38 @@ void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* nam
void OnObjectBegin()
{
if (g_ActiveConfig.bDumpTextures && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
if (g_ActiveConfig.bDumpTextures &&
stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpActiveTextures();
}
}
void OnObjectEnd()
{
if (g_ActiveConfig.bDumpObjects && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
if (g_ActiveConfig.bDumpObjects &&
stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
stats.thisFrame.numDrawnObjects));
stats.this_frame.num_drawn_objects));
}
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
if (DrawnToBuffer[i])
{
DrawnToBuffer[i] = false;
std::string filename =
StringFromFormat("%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
stats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]);
std::string filename = StringFromFormat(
"%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
stats.this_frame.num_drawn_objects, ObjectBufferName[i], i - BufferBase[i]);
TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
}
}
stats.thisFrame.numDrawnObjects++;
stats.this_frame.num_drawn_objects++;
}
} // namespace DebugUtil

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@ -72,7 +72,7 @@ void SetTevReg(int reg, int comp, s16 color)
static void Draw(s32 x, s32 y, s32 xi, s32 yi)
{
INCSTAT(stats.thisFrame.rasterizedPixels);
INCSTAT(stats.this_frame.rasterized_pixels);
float dx = vertexOffsetX + (float)(x - vertex0X);
float dy = vertexOffsetY + (float)(y - vertex0Y);
@ -267,7 +267,7 @@ static void BuildBlock(s32 blockX, s32 blockY)
void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
const OutputVertexData* v2)
{
INCSTAT(stats.thisFrame.numTrianglesDrawn);
INCSTAT(stats.this_frame.num_triangles_drawn);
// adapted from http://devmaster.net/posts/6145/advanced-rasterization

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@ -91,7 +91,7 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
// assemble and rasterize the primitive
m_setup_unit.SetupVertex();
INCSTAT(stats.thisFrame.numVerticesLoaded)
INCSTAT(stats.this_frame.num_vertices_loaded)
}
DebugUtil::OnObjectEnd();

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@ -568,7 +568,7 @@ void Tev::Draw()
ASSERT(Position[0] >= 0 && Position[0] < EFB_WIDTH);
ASSERT(Position[1] >= 0 && Position[1] < EFB_HEIGHT);
INCSTAT(stats.thisFrame.tevPixelsIn);
INCSTAT(stats.this_frame.tev_pixels_in);
// initial color values
for (int i = 0; i < 4; i++)
@ -869,7 +869,7 @@ void Tev::Draw()
}
#endif
INCSTAT(stats.thisFrame.tevPixelsOut);
INCSTAT(stats.this_frame.tev_pixels_out);
EfbInterface::IncPerfCounterQuadCount(PQ_BLEND_INPUT);
EfbInterface::BlendTev(Position[0], Position[1], output);

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@ -181,8 +181,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_vertex_stream_buffer->CommitMemory(vertex_data_size);
m_index_stream_buffer->CommitMemory(index_data_size);
ADDSTAT(stats.thisFrame.bytesVertexStreamed, static_cast<int>(vertex_data_size));
ADDSTAT(stats.thisFrame.bytesIndexStreamed, static_cast<int>(index_data_size));
ADDSTAT(stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
ADDSTAT(stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0);
StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0,
@ -207,7 +207,7 @@ void VertexManager::UpdateVertexShaderConstants()
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &VertexShaderManager::constants,
sizeof(VertexShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(VertexShaderConstants));
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(VertexShaderConstants));
ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
VertexShaderManager::dirty = false;
}
@ -222,7 +222,7 @@ void VertexManager::UpdateGeometryShaderConstants()
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &GeometryShaderManager::constants,
sizeof(GeometryShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(GeometryShaderConstants));
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(GeometryShaderConstants));
ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
GeometryShaderManager::dirty = false;
}
@ -237,7 +237,7 @@ void VertexManager::UpdatePixelShaderConstants()
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &PixelShaderManager::constants,
sizeof(PixelShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(PixelShaderConstants));
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(PixelShaderConstants));
ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
PixelShaderManager::dirty = false;
}
@ -302,7 +302,7 @@ void VertexManager::UploadAllConstants()
// Finally, flush buffer memory after copying
m_uniform_stream_buffer->CommitMemory(allocation_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, allocation_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, allocation_size);
// Clear dirty flags
VertexShaderManager::dirty = false;
@ -324,7 +324,7 @@ void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size)
m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset(), data_size);
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), data, data_size);
m_uniform_stream_buffer->CommitMemory(data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
}
bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
@ -349,7 +349,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
std::memcpy(m_texel_stream_buffer->GetCurrentHostPointer(), data, data_size);
*out_offset = static_cast<u32>(m_texel_stream_buffer->GetCurrentOffset()) / elem_size;
m_texel_stream_buffer->CommitMemory(data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
return true;
}
@ -386,7 +386,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
palette_elem_size;
m_texel_stream_buffer->CommitMemory(palette_byte_offset + palette_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, palette_byte_offset + palette_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
StateTracker::GetInstance()->SetTexelBuffer(1, m_texel_buffer_views[palette_format]);
return true;