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VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our coding style. These are relatively low traffic areas, so this modification isn't too noisy.
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@ -105,7 +105,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
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const u32 elem_size = GetTexelBufferElementSize(format);
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const auto dst = m_texel_buffer->Map(data_size, elem_size);
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std::memcpy(dst.first, data, data_size);
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
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*out_offset = dst.second / elem_size;
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m_texel_buffer->Unmap(data_size);
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@ -130,7 +130,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
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const u32 palette_byte_offset = Common::AlignUp(data_size, palette_elem_size);
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std::memcpy(dst.first, data, data_size);
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std::memcpy(dst.first + palette_byte_offset, palette_data, palette_size);
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, palette_byte_offset + palette_size);
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
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*out_offset = dst.second / elem_size;
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*out_palette_offset = (dst.second + palette_byte_offset) / palette_elem_size;
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m_texel_buffer->Unmap(palette_byte_offset + palette_size);
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@ -181,8 +181,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
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m_vertex_buffer->Unmap(vertex_data_size);
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m_index_buffer->Unmap(index_data_size);
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ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
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ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size);
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ADDSTAT(stats.this_frame.bytes_vertex_streamed, vertex_data_size);
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ADDSTAT(stats.this_frame.bytes_index_streamed, index_data_size);
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}
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void VertexManager::UploadUniforms()
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