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VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our coding style. These are relatively low traffic areas, so this modification isn't too noisy.
This commit is contained in:
@ -221,7 +221,7 @@ static void ClipTriangle(int* indices, int* numIndices)
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POLY_CLIP(CLIP_POS_Z_BIT, 0, 0, 0, 1);
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POLY_CLIP(CLIP_NEG_Z_BIT, 0, 0, 1, 1);
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INCSTAT(stats.thisFrame.numTrianglesClipped);
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INCSTAT(stats.this_frame.num_triangles_clipped);
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// transform the poly in inlist into triangles
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indices[0] = inlist[0];
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@ -288,7 +288,7 @@ static void ClipLine(int* indices)
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void ProcessTriangle(OutputVertexData* v0, OutputVertexData* v1, OutputVertexData* v2)
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{
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INCSTAT(stats.thisFrame.numTrianglesIn)
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INCSTAT(stats.this_frame.num_triangles_in)
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bool backface;
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@ -410,7 +410,7 @@ bool CullTest(const OutputVertexData* v0, const OutputVertexData* v1, const Outp
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if (mask)
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{
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INCSTAT(stats.thisFrame.numTrianglesRejected)
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INCSTAT(stats.this_frame.num_triangles_rejected)
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return false;
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}
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@ -430,13 +430,13 @@ bool CullTest(const OutputVertexData* v0, const OutputVertexData* v1, const Outp
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if ((bpmem.genMode.cullmode & 1) && !backface) // cull frontfacing
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{
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INCSTAT(stats.thisFrame.numTrianglesCulled)
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INCSTAT(stats.this_frame.num_triangles_culled)
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return false;
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}
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if ((bpmem.genMode.cullmode & 2) && backface) // cull backfacing
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{
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INCSTAT(stats.thisFrame.numTrianglesCulled)
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INCSTAT(stats.this_frame.num_triangles_culled)
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return false;
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}
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@ -106,7 +106,7 @@ void DumpActiveTextures()
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{
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SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png",
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File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
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stats.thisFrame.numDrawnObjects, stageNum, texmap, mip),
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stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
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texmap, mip);
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}
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}
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@ -124,7 +124,7 @@ void DumpActiveTextures()
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{
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SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png",
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File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
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stats.thisFrame.numDrawnObjects, stageNum, texmap, mip),
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stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
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texmap, mip);
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}
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}
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@ -191,32 +191,38 @@ void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* nam
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void OnObjectBegin()
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{
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if (g_ActiveConfig.bDumpTextures && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
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stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
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if (g_ActiveConfig.bDumpTextures &&
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stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
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stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
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{
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DumpActiveTextures();
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}
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}
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void OnObjectEnd()
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{
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if (g_ActiveConfig.bDumpObjects && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
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stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
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if (g_ActiveConfig.bDumpObjects &&
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stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
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stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
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{
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DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
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stats.thisFrame.numDrawnObjects));
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stats.this_frame.num_drawn_objects));
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}
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for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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{
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if (DrawnToBuffer[i])
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{
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DrawnToBuffer[i] = false;
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std::string filename =
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StringFromFormat("%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
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stats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]);
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std::string filename = StringFromFormat(
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"%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
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stats.this_frame.num_drawn_objects, ObjectBufferName[i], i - BufferBase[i]);
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TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
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memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
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}
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}
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stats.thisFrame.numDrawnObjects++;
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stats.this_frame.num_drawn_objects++;
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}
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} // namespace DebugUtil
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@ -72,7 +72,7 @@ void SetTevReg(int reg, int comp, s16 color)
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static void Draw(s32 x, s32 y, s32 xi, s32 yi)
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{
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INCSTAT(stats.thisFrame.rasterizedPixels);
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INCSTAT(stats.this_frame.rasterized_pixels);
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float dx = vertexOffsetX + (float)(x - vertex0X);
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float dy = vertexOffsetY + (float)(y - vertex0Y);
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@ -267,7 +267,7 @@ static void BuildBlock(s32 blockX, s32 blockY)
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void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
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const OutputVertexData* v2)
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{
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INCSTAT(stats.thisFrame.numTrianglesDrawn);
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INCSTAT(stats.this_frame.num_triangles_drawn);
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// adapted from http://devmaster.net/posts/6145/advanced-rasterization
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@ -91,7 +91,7 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
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// assemble and rasterize the primitive
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m_setup_unit.SetupVertex();
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INCSTAT(stats.thisFrame.numVerticesLoaded)
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INCSTAT(stats.this_frame.num_vertices_loaded)
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}
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DebugUtil::OnObjectEnd();
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@ -568,7 +568,7 @@ void Tev::Draw()
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ASSERT(Position[0] >= 0 && Position[0] < EFB_WIDTH);
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ASSERT(Position[1] >= 0 && Position[1] < EFB_HEIGHT);
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INCSTAT(stats.thisFrame.tevPixelsIn);
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INCSTAT(stats.this_frame.tev_pixels_in);
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// initial color values
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for (int i = 0; i < 4; i++)
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@ -869,7 +869,7 @@ void Tev::Draw()
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}
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#endif
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INCSTAT(stats.thisFrame.tevPixelsOut);
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INCSTAT(stats.this_frame.tev_pixels_out);
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EfbInterface::IncPerfCounterQuadCount(PQ_BLEND_INPUT);
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EfbInterface::BlendTev(Position[0], Position[1], output);
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