VideoCommon/Statistics: Normalize statistic variable names

Normalizes all variables related to statistics so that they follow our
coding style.

These are relatively low traffic areas, so this modification isn't too
noisy.
This commit is contained in:
Lioncash
2019-07-10 23:11:14 -04:00
parent 0a7395bfba
commit a99c7d01e1
19 changed files with 169 additions and 163 deletions

View File

@ -221,7 +221,7 @@ static void ClipTriangle(int* indices, int* numIndices)
POLY_CLIP(CLIP_POS_Z_BIT, 0, 0, 0, 1);
POLY_CLIP(CLIP_NEG_Z_BIT, 0, 0, 1, 1);
INCSTAT(stats.thisFrame.numTrianglesClipped);
INCSTAT(stats.this_frame.num_triangles_clipped);
// transform the poly in inlist into triangles
indices[0] = inlist[0];
@ -288,7 +288,7 @@ static void ClipLine(int* indices)
void ProcessTriangle(OutputVertexData* v0, OutputVertexData* v1, OutputVertexData* v2)
{
INCSTAT(stats.thisFrame.numTrianglesIn)
INCSTAT(stats.this_frame.num_triangles_in)
bool backface;
@ -410,7 +410,7 @@ bool CullTest(const OutputVertexData* v0, const OutputVertexData* v1, const Outp
if (mask)
{
INCSTAT(stats.thisFrame.numTrianglesRejected)
INCSTAT(stats.this_frame.num_triangles_rejected)
return false;
}
@ -430,13 +430,13 @@ bool CullTest(const OutputVertexData* v0, const OutputVertexData* v1, const Outp
if ((bpmem.genMode.cullmode & 1) && !backface) // cull frontfacing
{
INCSTAT(stats.thisFrame.numTrianglesCulled)
INCSTAT(stats.this_frame.num_triangles_culled)
return false;
}
if ((bpmem.genMode.cullmode & 2) && backface) // cull backfacing
{
INCSTAT(stats.thisFrame.numTrianglesCulled)
INCSTAT(stats.this_frame.num_triangles_culled)
return false;
}

View File

@ -106,7 +106,7 @@ void DumpActiveTextures()
{
SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
stats.thisFrame.numDrawnObjects, stageNum, texmap, mip),
stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
@ -124,7 +124,7 @@ void DumpActiveTextures()
{
SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
stats.thisFrame.numDrawnObjects, stageNum, texmap, mip),
stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
@ -191,32 +191,38 @@ void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* nam
void OnObjectBegin()
{
if (g_ActiveConfig.bDumpTextures && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
if (g_ActiveConfig.bDumpTextures &&
stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpActiveTextures();
}
}
void OnObjectEnd()
{
if (g_ActiveConfig.bDumpObjects && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
if (g_ActiveConfig.bDumpObjects &&
stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
stats.thisFrame.numDrawnObjects));
stats.this_frame.num_drawn_objects));
}
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
if (DrawnToBuffer[i])
{
DrawnToBuffer[i] = false;
std::string filename =
StringFromFormat("%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
stats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]);
std::string filename = StringFromFormat(
"%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
stats.this_frame.num_drawn_objects, ObjectBufferName[i], i - BufferBase[i]);
TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
}
}
stats.thisFrame.numDrawnObjects++;
stats.this_frame.num_drawn_objects++;
}
} // namespace DebugUtil

View File

@ -72,7 +72,7 @@ void SetTevReg(int reg, int comp, s16 color)
static void Draw(s32 x, s32 y, s32 xi, s32 yi)
{
INCSTAT(stats.thisFrame.rasterizedPixels);
INCSTAT(stats.this_frame.rasterized_pixels);
float dx = vertexOffsetX + (float)(x - vertex0X);
float dy = vertexOffsetY + (float)(y - vertex0Y);
@ -267,7 +267,7 @@ static void BuildBlock(s32 blockX, s32 blockY)
void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
const OutputVertexData* v2)
{
INCSTAT(stats.thisFrame.numTrianglesDrawn);
INCSTAT(stats.this_frame.num_triangles_drawn);
// adapted from http://devmaster.net/posts/6145/advanced-rasterization

View File

@ -91,7 +91,7 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
// assemble and rasterize the primitive
m_setup_unit.SetupVertex();
INCSTAT(stats.thisFrame.numVerticesLoaded)
INCSTAT(stats.this_frame.num_vertices_loaded)
}
DebugUtil::OnObjectEnd();

View File

@ -568,7 +568,7 @@ void Tev::Draw()
ASSERT(Position[0] >= 0 && Position[0] < EFB_WIDTH);
ASSERT(Position[1] >= 0 && Position[1] < EFB_HEIGHT);
INCSTAT(stats.thisFrame.tevPixelsIn);
INCSTAT(stats.this_frame.tev_pixels_in);
// initial color values
for (int i = 0; i < 4; i++)
@ -869,7 +869,7 @@ void Tev::Draw()
}
#endif
INCSTAT(stats.thisFrame.tevPixelsOut);
INCSTAT(stats.this_frame.tev_pixels_out);
EfbInterface::IncPerfCounterQuadCount(PQ_BLEND_INPUT);
EfbInterface::BlendTev(Position[0], Position[1], output);