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VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our coding style. These are relatively low traffic areas, so this modification isn't too noisy.
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@ -181,8 +181,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
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m_vertex_stream_buffer->CommitMemory(vertex_data_size);
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m_index_stream_buffer->CommitMemory(index_data_size);
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ADDSTAT(stats.thisFrame.bytesVertexStreamed, static_cast<int>(vertex_data_size));
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ADDSTAT(stats.thisFrame.bytesIndexStreamed, static_cast<int>(index_data_size));
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ADDSTAT(stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
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ADDSTAT(stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
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StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0);
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StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0,
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@ -207,7 +207,7 @@ void VertexManager::UpdateVertexShaderConstants()
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &VertexShaderManager::constants,
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sizeof(VertexShaderConstants));
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m_uniform_stream_buffer->CommitMemory(sizeof(VertexShaderConstants));
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(VertexShaderConstants));
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
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VertexShaderManager::dirty = false;
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}
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@ -222,7 +222,7 @@ void VertexManager::UpdateGeometryShaderConstants()
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &GeometryShaderManager::constants,
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sizeof(GeometryShaderConstants));
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m_uniform_stream_buffer->CommitMemory(sizeof(GeometryShaderConstants));
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(GeometryShaderConstants));
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
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GeometryShaderManager::dirty = false;
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}
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@ -237,7 +237,7 @@ void VertexManager::UpdatePixelShaderConstants()
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &PixelShaderManager::constants,
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sizeof(PixelShaderConstants));
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m_uniform_stream_buffer->CommitMemory(sizeof(PixelShaderConstants));
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(PixelShaderConstants));
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
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PixelShaderManager::dirty = false;
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}
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@ -302,7 +302,7 @@ void VertexManager::UploadAllConstants()
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// Finally, flush buffer memory after copying
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m_uniform_stream_buffer->CommitMemory(allocation_size);
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, allocation_size);
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, allocation_size);
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// Clear dirty flags
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VertexShaderManager::dirty = false;
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@ -324,7 +324,7 @@ void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size)
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m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset(), data_size);
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), data, data_size);
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m_uniform_stream_buffer->CommitMemory(data_size);
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
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}
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bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
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@ -349,7 +349,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
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std::memcpy(m_texel_stream_buffer->GetCurrentHostPointer(), data, data_size);
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*out_offset = static_cast<u32>(m_texel_stream_buffer->GetCurrentOffset()) / elem_size;
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m_texel_stream_buffer->CommitMemory(data_size);
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
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StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
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return true;
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}
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@ -386,7 +386,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
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palette_elem_size;
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m_texel_stream_buffer->CommitMemory(palette_byte_offset + palette_size);
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, palette_byte_offset + palette_size);
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
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StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
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StateTracker::GetInstance()->SetTexelBuffer(1, m_texel_buffer_views[palette_format]);
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return true;
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