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VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our coding style. These are relatively low traffic areas, so this modification isn't too noisy.
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@ -221,12 +221,12 @@ void ShaderCache::LoadShaderCache(T& cache, APIType api_type, const char* type,
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switch (stage)
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{
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case ShaderStage::Vertex:
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INCSTAT(stats.numVertexShadersCreated);
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INCSTAT(stats.numVertexShadersAlive);
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INCSTAT(stats.num_vertex_shaders_created);
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INCSTAT(stats.num_vertex_shaders_alive);
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break;
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case ShaderStage::Pixel:
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INCSTAT(stats.numPixelShadersCreated);
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INCSTAT(stats.numPixelShadersAlive);
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INCSTAT(stats.num_pixel_shaders_created);
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INCSTAT(stats.num_pixel_shaders_alive);
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break;
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default:
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break;
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@ -369,10 +369,10 @@ void ShaderCache::ClearCaches()
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ClearShaderCache(m_uber_vs_cache);
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ClearShaderCache(m_uber_ps_cache);
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SETSTAT(stats.numPixelShadersCreated, 0);
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SETSTAT(stats.numPixelShadersAlive, 0);
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SETSTAT(stats.numVertexShadersCreated, 0);
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SETSTAT(stats.numVertexShadersAlive, 0);
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SETSTAT(stats.num_pixel_shaders_created, 0);
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SETSTAT(stats.num_pixel_shaders_alive, 0);
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SETSTAT(stats.num_vertex_shaders_created, 0);
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SETSTAT(stats.num_vertex_shaders_alive, 0);
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}
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void ShaderCache::CompileMissingPipelines()
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@ -434,8 +434,8 @@ const AbstractShader* ShaderCache::InsertVertexShader(const VertexShaderUid& uid
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if (!binary.empty())
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m_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
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}
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INCSTAT(stats.numVertexShadersCreated);
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INCSTAT(stats.numVertexShadersAlive);
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INCSTAT(stats.num_vertex_shaders_created);
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INCSTAT(stats.num_vertex_shaders_alive);
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entry.shader = std::move(shader);
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}
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@ -456,8 +456,8 @@ const AbstractShader* ShaderCache::InsertVertexUberShader(const UberShader::Vert
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if (!binary.empty())
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m_uber_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
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}
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INCSTAT(stats.numVertexShadersCreated);
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INCSTAT(stats.numVertexShadersAlive);
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INCSTAT(stats.num_vertex_shaders_created);
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INCSTAT(stats.num_vertex_shaders_alive);
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entry.shader = std::move(shader);
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}
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@ -478,8 +478,8 @@ const AbstractShader* ShaderCache::InsertPixelShader(const PixelShaderUid& uid,
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if (!binary.empty())
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m_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
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}
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INCSTAT(stats.numPixelShadersCreated);
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INCSTAT(stats.numPixelShadersAlive);
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INCSTAT(stats.num_pixel_shaders_created);
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INCSTAT(stats.num_pixel_shaders_alive);
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entry.shader = std::move(shader);
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}
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@ -500,8 +500,8 @@ const AbstractShader* ShaderCache::InsertPixelUberShader(const UberShader::Pixel
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if (!binary.empty())
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m_uber_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
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}
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INCSTAT(stats.numPixelShadersCreated);
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INCSTAT(stats.numPixelShadersAlive);
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INCSTAT(stats.num_pixel_shaders_created);
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INCSTAT(stats.num_pixel_shaders_alive);
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entry.shader = std::move(shader);
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}
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