VideoCommon/Statistics: Normalize statistic variable names

Normalizes all variables related to statistics so that they follow our
coding style.

These are relatively low traffic areas, so this modification isn't too
noisy.
This commit is contained in:
Lioncash
2019-07-10 23:11:14 -04:00
parent 0a7395bfba
commit a99c7d01e1
19 changed files with 169 additions and 163 deletions

View File

@ -221,12 +221,12 @@ void ShaderCache::LoadShaderCache(T& cache, APIType api_type, const char* type,
switch (stage)
{
case ShaderStage::Vertex:
INCSTAT(stats.numVertexShadersCreated);
INCSTAT(stats.numVertexShadersAlive);
INCSTAT(stats.num_vertex_shaders_created);
INCSTAT(stats.num_vertex_shaders_alive);
break;
case ShaderStage::Pixel:
INCSTAT(stats.numPixelShadersCreated);
INCSTAT(stats.numPixelShadersAlive);
INCSTAT(stats.num_pixel_shaders_created);
INCSTAT(stats.num_pixel_shaders_alive);
break;
default:
break;
@ -369,10 +369,10 @@ void ShaderCache::ClearCaches()
ClearShaderCache(m_uber_vs_cache);
ClearShaderCache(m_uber_ps_cache);
SETSTAT(stats.numPixelShadersCreated, 0);
SETSTAT(stats.numPixelShadersAlive, 0);
SETSTAT(stats.numVertexShadersCreated, 0);
SETSTAT(stats.numVertexShadersAlive, 0);
SETSTAT(stats.num_pixel_shaders_created, 0);
SETSTAT(stats.num_pixel_shaders_alive, 0);
SETSTAT(stats.num_vertex_shaders_created, 0);
SETSTAT(stats.num_vertex_shaders_alive, 0);
}
void ShaderCache::CompileMissingPipelines()
@ -434,8 +434,8 @@ const AbstractShader* ShaderCache::InsertVertexShader(const VertexShaderUid& uid
if (!binary.empty())
m_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
INCSTAT(stats.numVertexShadersCreated);
INCSTAT(stats.numVertexShadersAlive);
INCSTAT(stats.num_vertex_shaders_created);
INCSTAT(stats.num_vertex_shaders_alive);
entry.shader = std::move(shader);
}
@ -456,8 +456,8 @@ const AbstractShader* ShaderCache::InsertVertexUberShader(const UberShader::Vert
if (!binary.empty())
m_uber_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
INCSTAT(stats.numVertexShadersCreated);
INCSTAT(stats.numVertexShadersAlive);
INCSTAT(stats.num_vertex_shaders_created);
INCSTAT(stats.num_vertex_shaders_alive);
entry.shader = std::move(shader);
}
@ -478,8 +478,8 @@ const AbstractShader* ShaderCache::InsertPixelShader(const PixelShaderUid& uid,
if (!binary.empty())
m_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
INCSTAT(stats.numPixelShadersCreated);
INCSTAT(stats.numPixelShadersAlive);
INCSTAT(stats.num_pixel_shaders_created);
INCSTAT(stats.num_pixel_shaders_alive);
entry.shader = std::move(shader);
}
@ -500,8 +500,8 @@ const AbstractShader* ShaderCache::InsertPixelUberShader(const UberShader::Pixel
if (!binary.empty())
m_uber_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
INCSTAT(stats.numPixelShadersCreated);
INCSTAT(stats.numPixelShadersAlive);
INCSTAT(stats.num_pixel_shaders_created);
INCSTAT(stats.num_pixel_shaders_alive);
entry.shader = std::move(shader);
}