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VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our coding style. These are relatively low traffic areas, so this modification isn't too noisy.
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@ -8,16 +8,16 @@
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struct Statistics
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{
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int numPixelShadersCreated;
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int numPixelShadersAlive;
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int numVertexShadersCreated;
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int numVertexShadersAlive;
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int num_pixel_shaders_created;
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int num_pixel_shaders_alive;
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int num_vertex_shaders_created;
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int num_vertex_shaders_alive;
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int numTexturesCreated;
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int numTexturesUploaded;
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int numTexturesAlive;
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int num_textures_created;
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int num_textures_uploaded;
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int num_textures_alive;
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int numVertexLoaders;
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int num_vertex_loaders;
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std::array<float, 6> proj;
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std::array<float, 16> gproj;
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@ -25,42 +25,42 @@ struct Statistics
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struct ThisFrame
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{
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int numBPLoads;
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int numCPLoads;
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int numXFLoads;
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int num_bp_loads;
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int num_cp_loads;
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int num_xf_loads;
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int numBPLoadsInDL;
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int numCPLoadsInDL;
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int numXFLoadsInDL;
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int num_bp_loads_in_dl;
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int num_cp_loads_in_dl;
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int num_xf_loads_in_dl;
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int numPrims;
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int numDLPrims;
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int numShaderChanges;
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int num_prims;
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int num_dl_prims;
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int num_shader_changes;
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int numPrimitiveJoins;
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int numDrawCalls;
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int num_primitive_joins;
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int num_draw_calls;
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int numDListsCalled;
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int num_dlists_called;
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int bytesVertexStreamed;
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int bytesIndexStreamed;
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int bytesUniformStreamed;
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int bytes_vertex_streamed;
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int bytes_index_streamed;
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int bytes_uniform_streamed;
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int numTrianglesClipped;
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int numTrianglesIn;
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int numTrianglesRejected;
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int numTrianglesCulled;
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int numDrawnObjects;
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int rasterizedPixels;
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int numTrianglesDrawn;
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int numVerticesLoaded;
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int tevPixelsIn;
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int tevPixelsOut;
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int num_triangles_clipped;
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int num_triangles_in;
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int num_triangles_rejected;
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int num_triangles_culled;
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int num_drawn_objects;
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int rasterized_pixels;
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int num_triangles_drawn;
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int num_vertices_loaded;
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int tev_pixels_in;
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int tev_pixels_out;
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int numEFBPeeks;
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int numEFBPokes;
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int num_efb_peeks;
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int num_efb_pokes;
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};
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ThisFrame thisFrame;
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ThisFrame this_frame;
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void ResetFrame();
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static void SwapDL();
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static void Display();
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