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Add configurable toggle that rounds vertices to the nearest pixel when
w=1. This fixes some games at higher IRs.
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@ -45,6 +45,7 @@ struct VertexShaderConstants
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float4 normalmatrices[32];
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float4 posttransformmatrices[64];
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float4 pixelcentercorrection;
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float4 viewport;
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};
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struct GeometryShaderConstants
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