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Add configurable toggle that rounds vertices to the nearest pixel when
w=1. This fixes some games at higher IRs.
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@ -127,6 +127,7 @@ struct VideoConfig final
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float fAspectRatioHackW, fAspectRatioHackH;
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bool bEnablePixelLighting;
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bool bFastDepthCalc;
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bool bVertexRounding;
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int iLog; // CONF_ bits
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int iSaveTargetId; // TODO: Should be dropped
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