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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Completed TODO: Core::GetStartupParameter is dead
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5019 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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@ -102,12 +102,7 @@ struct SConfig
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//Special load settings
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void LoadSettingsHLE();
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/* Return the permanent and somewhat globally used instance of this struct
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there is also a Core::GetStartupParameter() instance of it with almost
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the same values
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Is this still true or do we only have one now?
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*/
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// Return the permanent and somewhat globally used instance of this struct
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static SConfig& GetInstance() {return(m_Instance);}
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private:
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@ -529,7 +529,7 @@ static inline std::string GenerateScreenshotName()
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{
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int index = 1;
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std::string tempname, name;
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std::string gameId = GetStartupParameter().GetUniqueID();
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std::string gameId = SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID();
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tempname = std::string(File::GetUserPath(D_SCREENSHOTS_IDX)) + gameId + DIR_SEP_CHR;
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if (!File::CreateFullPath(tempname.c_str())) {
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@ -748,10 +748,4 @@ void Callback_WiimoteLog(const TCHAR* _szMessage, int _v)
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GENERIC_LOG(LogTypes::WIIMOTE, (LogTypes::LOG_LEVELS)_v, _szMessage);
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}
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// TODO: Get rid of at some point
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const SCoreStartupParameter& GetStartupParameter()
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{
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return SConfig::GetInstance().m_LocalCoreStartupParameter;
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}
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} // Core
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@ -56,7 +56,6 @@ namespace Core
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void ScreenShot();
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// Get core parameters kill use SConfig instead
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const SCoreStartupParameter& GetStartupParameter();
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extern SCoreStartupParameter g_CoreStartupParameter;
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void* GetWindowHandle();
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@ -390,7 +390,7 @@ u32 CEXIIPL::GetGCTime()
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return ((u32)ltime - cJanuary2000 - Bias);
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#else
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u64 ltime = Common::Timer::GetLocalTimeSinceJan1970();
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if (Core::GetStartupParameter().bWii)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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return ((u32)ltime - cJanuary2000 - cWiiBias);
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else
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return ((u32)ltime - cJanuary2000);
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@ -346,8 +346,8 @@ static const int num_views = sizeof(views) / sizeof(MemoryView);
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bool Init()
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{
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bool wii = Core::GetStartupParameter().bWii;
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bFakeVMEM = Core::GetStartupParameter().iTLBHack == 1;
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bool wii = SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
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bFakeVMEM = SConfig::GetInstance().m_LocalCoreStartupParameter.iTLBHack == 1;
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u32 flags = 0;
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if (wii) flags |= MV_WII_ONLY;
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@ -367,7 +367,7 @@ bool Init()
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void DoState(PointerWrap &p)
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{
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bool wii = Core::GetStartupParameter().bWii;
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bool wii = SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
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p.DoArray(m_pPhysicalRAM, RAM_SIZE);
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// p.DoArray(m_pVirtualEFB, EFB_SIZE);
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p.DoArray(m_pVirtualL1Cache, L1_CACHE_SIZE);
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@ -379,7 +379,7 @@ bool Shutdown()
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{
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m_IsInitialized = false;
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u32 flags = 0;
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if (Core::GetStartupParameter().bWii) flags |= MV_WII_ONLY;
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) flags |= MV_WII_ONLY;
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if (bFakeVMEM) flags |= MV_FAKE_VMEM;
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MemoryMap_Shutdown(views, num_views, flags, &g_arena);
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g_arena.ReleaseSpace();
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@ -394,7 +394,7 @@ void Clear()
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memset(m_pRAM, 0, RAM_SIZE);
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if (m_pL1Cache)
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memset(m_pL1Cache, 0, L1_CACHE_SIZE);
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if (Core::GetStartupParameter().bWii && m_pEXRAM)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii && m_pEXRAM)
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memset(m_pEXRAM, 0, EXRAM_SIZE);
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}
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@ -570,7 +570,7 @@ bool ValidMemory(const u32 _Address)
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case 0xD1:
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case 0xD2:
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case 0xD3:
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if (Core::GetStartupParameter().bWii)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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return true;
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else
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return false;
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@ -763,7 +763,7 @@ u8 *GetPointer(const u32 _Address)
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case 0xD1:
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case 0xD2:
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case 0xD3:
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if (Core::GetStartupParameter().bWii)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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return (u8*)(((char*)m_pPhysicalEXRAM) + (_Address & EXRAM_MASK));
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else
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return 0;
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@ -68,7 +68,7 @@ IPC_HLE_PERIOD: For the Wiimote this is the call schedule:
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#include "../HW/EXI_DeviceIPL.h"
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#include "../PowerPC/PowerPC.h"
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#include "../CoreTiming.h"
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#include "../Core.h"
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#include "../ConfigManager.h"
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#include "../IPC_HLE/WII_IPC_HLE.h"
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#include "Thread.h"
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#include "Timer.h"
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@ -170,7 +170,7 @@ void AudioDMACallback(u64 userdata, int cyclesLate)
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void IPC_HLE_UpdateCallback(u64 userdata, int cyclesLate)
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{
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if (Core::GetStartupParameter().bWii)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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WII_IPC_HLE_Interface::Update();
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CoreTiming::ScheduleEvent(IPC_HLE_PERIOD - cyclesLate, et_IPC_HLE);
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}
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@ -239,7 +239,7 @@ void Init()
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std::string DSPName(DSPType.Name);
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bool UsingDSPLLE = (DSPName.find("LLE") != std::string::npos) || (DSPName.find("lle") != std::string::npos);
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if (Core::GetStartupParameter().bWii)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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CPU_CORE_CLOCK = 729000000u;
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@ -293,12 +293,12 @@ void Init()
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CoreTiming::ScheduleEvent(AUDIO_DMA_PERIOD, et_AudioDMA);
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// For DC watchdog hack
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if (Core::GetStartupParameter().bCPUThread)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerFrame(), et_FakeGPWD);
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerFrame(), et_PatchEngine);
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if (Core::GetStartupParameter().bWii)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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CoreTiming::ScheduleEvent(IPC_HLE_PERIOD, et_IPC_HLE);
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CoreTiming::RegisterAdvanceCallback(&AdvanceCallback);
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@ -59,7 +59,7 @@
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#include "WII_IPC_HLE_Device_sdio_slot0.h"
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#include "FileUtil.h" // For Copy
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#include "../Core.h"
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#include "../ConfigManager.h"
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#include "../HW/CPU.h"
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#include "../HW/Memmap.h"
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#include "../HW/WII_IPC.h"
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@ -188,7 +188,7 @@ IWII_IPC_HLE_Device* CreateFileIO(u32 _DeviceID, const std::string& _rDeviceName
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void CopySettingsFile(std::string& DeviceName)
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{
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std::string Source = File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP;
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if(Core::GetStartupParameter().bNTSC)
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if(SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC)
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Source += "setting-usa.txt";
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else
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Source += "setting-eur.txt";
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@ -22,7 +22,7 @@
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#include "Interpreter.h"
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#include "../../Debugger/Debugger_SymbolMap.h"
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#include "../../CoreTiming.h"
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#include "../../Core.h"
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#include "../../ConfigManager.h"
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#include "PowerPCDisasm.h"
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#include "../../IPC_HLE/WII_IPC_HLE.h"
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@ -142,7 +142,7 @@ void Run()
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while (!PowerPC::GetState())
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{
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//we have to check exceptions at branches apparently (or maybe just rfi?)
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if (Core::GetStartupParameter().bEnableDebugging)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableDebugging)
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{
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#ifdef SHOW_HISTORY
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PCBlockVec.push_back(PC);
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@ -177,7 +177,7 @@ void Jit64::Init()
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debugging window. */
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jo.enableBlocklink = true;
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#ifdef _M_X64
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jo.enableFastMem = Core::GetStartupParameter().bUseFastMem;
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jo.enableFastMem = SConfig::GetInstance().m_LocalCoreStartupParameter.bUseFastMem;
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#else
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jo.enableFastMem = false;
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#endif
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@ -23,6 +23,7 @@
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#include "../PowerPC.h"
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#include "../../Core.h"
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#include "../../ConfigManager.h"
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#include "../../HW/GPFifo.h"
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#include "../../HW/Memmap.h"
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#include "../PPCTables.h"
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@ -125,11 +126,11 @@ void Jit64::lXz(UGeckoInstruction inst)
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// IMHO those Idles should always be skipped and replaced by a more controllable "native" Idle methode
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// ... maybe the throttle one already do that :p
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// if (CommandProcessor::AllowIdleSkipping() && PixelEngine::AllowIdleSkipping())
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if (Core::GetStartupParameter().bSkipIdle &&
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle &&
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inst.OPCD == 32 &&
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(inst.hex & 0xFFFF0000) == 0x800D0000 &&
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(Memory::ReadUnchecked_U32(js.compilerPC + 4) == 0x28000000 ||
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(Core::GetStartupParameter().bWii && Memory::ReadUnchecked_U32(js.compilerPC + 4) == 0x2C000000)) &&
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(SConfig::GetInstance().m_LocalCoreStartupParameter.bWii && Memory::ReadUnchecked_U32(js.compilerPC + 4) == 0x2C000000)) &&
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Memory::ReadUnchecked_U32(js.compilerPC + 8) == 0x4182fff8)
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{
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// TODO(LinesPrower):
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@ -45,7 +45,7 @@ The register allocation is just a simple forward greedy allocator.
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#include "JitILAsm.h"
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#include "JitIL.h"
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#include "../../HW/GPFifo.h"
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#include "../../Core.h"
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#include "../../ConfigManager.h"
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#include "x64Emitter.h"
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using namespace IREmitter;
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@ -465,7 +465,7 @@ static void regEmitMemLoad(RegInfo& RI, InstLoc I, unsigned Size) {
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win32 = true;
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#endif
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FixupBranch argh;
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if (!(win32 && Core::GetStartupParameter().iTLBHack == 1))
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if (!(win32 && SConfig::GetInstance().m_LocalCoreStartupParameter.iTLBHack == 1))
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{
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RI.Jit->TEST(32, R(ECX), Imm32(0x0C000000));
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argh = RI.Jit->J_CC(CC_Z);
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@ -489,7 +489,7 @@ static void regEmitMemLoad(RegInfo& RI, InstLoc I, unsigned Size) {
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RI.Jit->POP(32, R(EAX));
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#endif
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}
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if (!(win32 && Core::GetStartupParameter().iTLBHack == 1))
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if (!(win32 && SConfig::GetInstance().m_LocalCoreStartupParameter.iTLBHack == 1))
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{
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FixupBranch arg2 = RI.Jit->J();
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// Fast unsafe read using memory pointer EBX
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@ -1636,7 +1636,7 @@ static void DoWriteCode(IRBuilder* ibuild, JitIL* Jit, bool UseProfile, bool Mak
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}
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void JitIL::WriteCode() {
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DoWriteCode(&ibuild, this, false, Core::GetStartupParameter().bJITProfiledReJIT);
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DoWriteCode(&ibuild, this, false, SConfig::GetInstance().m_LocalCoreStartupParameter.bJITProfiledReJIT);
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}
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void ProfiledReJit() {
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@ -17,7 +17,7 @@
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#include "Common.h"
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#include "Thunk.h"
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#include "../../Core.h"
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#include "../../ConfigManager.h"
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#include "../PowerPC.h"
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#include "../../CoreTiming.h"
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#include "../PPCTables.h"
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@ -128,11 +128,11 @@ void JitIL::bcx(UGeckoInstruction inst)
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else
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destination = js.compilerPC + SignExt16(inst.BD << 2);
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if (Core::GetStartupParameter().bSkipIdle &&
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle &&
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inst.hex == 0x4182fff8 &&
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(Memory::ReadUnchecked_U32(js.compilerPC - 8) & 0xFFFF0000) == 0x800D0000 &&
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(Memory::ReadUnchecked_U32(js.compilerPC - 4) == 0x28000000 ||
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(Core::GetStartupParameter().bWii && Memory::ReadUnchecked_U32(js.compilerPC - 4) == 0x2C000000))
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(SConfig::GetInstance().m_LocalCoreStartupParameter.bWii && Memory::ReadUnchecked_U32(js.compilerPC - 4) == 0x2C000000))
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)
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{
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ibuild.EmitIdleBranch(Test, ibuild.EmitIntConst(destination));
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@ -19,6 +19,7 @@
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#include "State.h"
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#include "Core.h"
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#include "ConfigManager.h"
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#include "StringUtil.h"
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#include "Thread.h"
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#include "CoreTiming.h"
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@ -172,7 +173,7 @@ THREAD_RETURN CompressAndDumpState(void *pArgs)
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}
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// Setting up the header
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memcpy(header.gameID, Core::GetStartupParameter().GetUniqueID().c_str(), 6);
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memcpy(header.gameID, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), 6);
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header.sz = bCompressed ? sz : 0;
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fwrite(&header, sizeof(state_header), 1, f);
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@ -275,7 +276,7 @@ void LoadStateCallback(u64 userdata, int cyclesLate)
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fread(&header, sizeof(state_header), 1, f);
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if (memcmp(Core::GetStartupParameter().GetUniqueID().c_str(), header.gameID, 6))
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if (memcmp(SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), header.gameID, 6))
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{
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char gameID[7] = {0};
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memcpy(gameID, header.gameID, 6);
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@ -378,7 +379,7 @@ void State_Shutdown()
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std::string MakeStateFilename(int state_number)
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{
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return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX), Core::GetStartupParameter().GetUniqueID().c_str(), state_number);
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return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), state_number);
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}
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void State_SaveAs(const std::string &filename)
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@ -879,7 +879,7 @@ void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnConnectWiimote(wxCommandEvent& event)
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{
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if (Core::isRunning() && Core::GetStartupParameter().bWii)
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if (Core::isRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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int Id = event.GetId() - IDM_CONNECT_WIIMOTE1;
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bNoWiimoteMsg = !event.IsChecked();
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@ -1030,11 +1030,11 @@ void CFrame::UpdateGUI()
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if (DiscIO::CNANDContentManager::Access().GetNANDLoader(std::string(File::GetUserPath(D_WIIMENU_IDX))).IsValid())
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GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(Initialized && Core::GetStartupParameter().bWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(Initialized && Core::GetStartupParameter().bWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(Initialized && Core::GetStartupParameter().bWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(Initialized && Core::GetStartupParameter().bWii);
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if (Initialized && Core::GetStartupParameter().bWii)
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
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if (Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->AccessWiiMote(0x0100)->IsConnected() == 3);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->AccessWiiMote(0x0101)->IsConnected() == 3);
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@ -1068,7 +1068,7 @@ void CFrame::UpdateGUI()
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if (m_GameListCtrl->IsEnabled())
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{
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// Prepare to load Default ISO, enable play button
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if (!Core::GetStartupParameter().m_strDefaultGCM.empty())
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty())
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{
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if (m_ToolBar)
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m_ToolBar->EnableTool(IDM_PLAY, true);
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@ -548,8 +548,7 @@ void OpenGL_Update()
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rcWindow.bottom = GLWin.height;
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break;
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case ClientMessage: //TODO: We aren't reading this correctly, It could be anything, highest chance is that it's a close event though
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Shutdown(); // Calling from here since returning false does nothing
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return;
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// Shutdown(); // Calling from here since returning false does nothing
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break;
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default:
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//TODO: Should we put the event back if we don't handle it?
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