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https://github.com/dolphin-emu/dolphin.git
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Support frame and video dumping from VideoCommon
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@ -460,6 +460,7 @@ Renderer::Renderer()
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GLExtensions::Supports("GL_EXT_copy_image") ||
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GLExtensions::Supports("GL_OES_copy_image")) &&
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!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_COPYIMAGE);
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g_ogl_config.bSupportTextureSubImage = GLExtensions::Supports("ARB_get_texture_sub_image");
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// Desktop OpenGL supports the binding layout if it supports 420pack
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// OpenGL ES 3.1 supports it implicitly without an extension
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@ -792,7 +793,7 @@ Renderer::Renderer()
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Renderer::~Renderer()
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{
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FlushFrameDump();
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FinishFrameData();
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//FinishFrameData();
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DestroyFrameDumpResources();
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}
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@ -1361,7 +1362,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
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// The FlushFrameDump call here is necessary even after frame dumping is stopped.
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// If left out, screenshots are "one frame" behind, as an extra frame is dumped and buffered.
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FlushFrameDump();
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/*FlushFrameDump();
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if (IsFrameDumping())
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{
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// Currently, we only use the off-screen buffer as a frame dump source if full-resolution
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@ -1378,7 +1379,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
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// GL_READ_FRAMEBUFFER is set by GL_FRAMEBUFFER in DrawFrame -> Draw{EFB,VirtualXFB,RealXFB}.
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DumpFrame(flipped_trc, ticks);
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}
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}
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}*/
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// Finish up the current frame, print some stats
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@ -1510,7 +1511,7 @@ void Renderer::DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc,
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void Renderer::FlushFrameDump()
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{
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if (!m_last_frame_exported)
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/*if (!m_last_frame_exported)
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return;
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FinishFrameData();
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@ -1521,7 +1522,7 @@ void Renderer::FlushFrameDump()
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DumpFrameData(reinterpret_cast<u8*>(data), m_last_frame_width[0], m_last_frame_height[0],
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m_last_frame_width[0] * 4, m_last_frame_state, true);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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m_last_frame_exported = false;
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m_last_frame_exported = false;*/
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}
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void Renderer::DumpFrame(const TargetRectangle& flipped_trc, u64 ticks)
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