VideoBackends:Vulkan: Clean up unused memory allocation code

This commit is contained in:
Robin Kertels
2022-10-08 00:01:42 +02:00
parent 1ba58e83ca
commit aa1679f2c7
4 changed files with 0 additions and 135 deletions

View File

@ -86,12 +86,9 @@ public:
// Schedule a vulkan resource for destruction later on. This will occur when the command buffer
// is next re-used, and the GPU has finished working with the specified resource.
void DeferBufferDestruction(VkBuffer object);
void DeferBufferViewDestruction(VkBufferView object);
void DeferDeviceMemoryDestruction(VkDeviceMemory object);
void DeferBufferDestruction(VkBuffer buffer, VmaAllocation alloc);
void DeferFramebufferDestruction(VkFramebuffer object);
void DeferImageDestruction(VkImage object);
void DeferImageDestruction(VkImage object, VmaAllocation alloc);
void DeferImageViewDestruction(VkImageView object);