mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Move global gameinis from User to Sys. Get rid of SHARED_USER.
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@ -38,21 +38,15 @@
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// Shared data dirs (Sys and shared User for linux)
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#ifdef _WIN32
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#define SYSDATA_DIR "Sys"
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#define SHARED_USER_DIR File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP
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#elif defined __APPLE__
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#define SYSDATA_DIR "Contents/Resources/Sys"
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#define SHARED_USER_DIR File::GetBundleDirectory() + \
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DIR_SEP USERDATA_DIR DIR_SEP
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#elif defined ANDROID
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#define SYSDATA_DIR "/sdcard/dolphin-emu"
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#define SHARED_USER_DIR SYSDATA_DIR
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#else
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#ifdef DATA_DIR
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#define SYSDATA_DIR DATA_DIR "sys"
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#define SHARED_USER_DIR DATA_DIR USERDATA_DIR DIR_SEP
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#else
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#define SYSDATA_DIR "sys"
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#define SHARED_USER_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
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#endif
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#endif
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@ -244,14 +244,14 @@ else()
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# Copy data files into application bundle.
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/copy_data_into_bundle.cmake "
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file(INSTALL ${CMAKE_SOURCE_DIR}/Data/Sys ${CMAKE_SOURCE_DIR}/Data/User
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file(INSTALL ${CMAKE_SOURCE_DIR}/Data/Sys
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DESTINATION ${BUNDLE_PATH}/Contents/Resources
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)
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/did_copy_data_into_bundle \"\")
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")
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/did_copy_data_into_bundle
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COMMAND ${CMAKE_COMMAND} -P copy_data_into_bundle.cmake
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DEPENDS ${CMAKE_SOURCE_DIR}/Data/Sys ${CMAKE_SOURCE_DIR}/Data/User
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DEPENDS ${CMAKE_SOURCE_DIR}/Data/Sys
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VERBATIM
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)
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add_custom_target(CopyDataIntoBundle ALL
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@ -288,7 +288,7 @@ else()
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add_custom_command(OUTPUT ${BUNDLE_PATH}/Contents/Resources/en.lproj
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COMMAND ${CMAKE_COMMAND} -P copy_translations_into_bundle.cmake
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DEPENDS ${GMO_FILES}
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${CMAKE_SOURCE_DIR}/Data/Sys ${CMAKE_SOURCE_DIR}/Data/User
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${CMAKE_SOURCE_DIR}/Data/Sys
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VERBATIM
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)
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add_custom_target(CopyTranslationsIntoBundle ALL
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@ -254,8 +254,8 @@ bool DolphinApp::OnInit()
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File::GetUserPath(D_WIIUSER_IDX));
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// TODO: replace these with overlays
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File::CopyDir(std::string(SHARED_USER_DIR GAMECONFIG_DIR DIR_SEP),
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File::GetUserPath(D_GAMECONFIG_IDX));
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File::CopyDir(std::string(File::GetSysDirectory() + GAMECONFIG_DIR DIR_SEP),
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File::GetUserPath(D_GAMECONFIG_IDX));
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File::CreateFullPath(File::GetUserPath(D_USER_IDX));
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File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
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