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Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@227 8ced0084-cf51-0410-be5f-012b33b47a6e
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48
Source/Plugins/Plugin_DSP_HLE/Src/Globals.cpp
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48
Source/Plugins/Plugin_DSP_HLE/Src/Globals.cpp
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#include <stdarg.h>
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#include <stdio.h>
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#include "Common.h"
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#include "Globals.h"
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void DebugLog(const char* _fmt, ...)
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{
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#ifdef _DEBUG
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char Msg[512];
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va_list ap;
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va_start(ap, _fmt);
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vsprintf(Msg, _fmt, ap);
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va_end(ap);
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g_dspInitialize.pLog(Msg);
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#endif
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}
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extern u8* g_pMemory;
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// TODO: Wii support? Most likely audio data still must be in the old 24MB TRAM.
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#define RAM_MASK 0x1FFFFFF
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u8 Memory_Read_U8(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return g_pMemory[_uAddress];
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}
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u16 Memory_Read_U16(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return Common::swap16(*(u16*)&g_pMemory[_uAddress]);
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}
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u32 Memory_Read_U32(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return Common::swap32(*(u32*)&g_pMemory[_uAddress]);
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}
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float Memory_Read_Float(u32 _uAddress)
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{
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u32 uTemp = Memory_Read_U32(_uAddress);
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return *(float*)&uTemp;
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}
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