mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@227 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
127
Source/Plugins/Plugin_DSP_HLE/Src/PCHW/AOSoundStream.cpp
Normal file
127
Source/Plugins/Plugin_DSP_HLE/Src/PCHW/AOSoundStream.cpp
Normal file
@ -0,0 +1,127 @@
|
||||
#include <ao/ao.h>
|
||||
#include <pthread.h>
|
||||
#include "AOSoundStream.h"
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||||
|
||||
namespace AOSound
|
||||
{
|
||||
pthread_t thread;
|
||||
StreamCallback callback;
|
||||
|
||||
char *buffer;
|
||||
int buf_size;
|
||||
|
||||
ao_device *device;
|
||||
ao_sample_format format;
|
||||
int default_driver;
|
||||
|
||||
int bufferSize;
|
||||
int totalRenderedBytes;
|
||||
int sampleRate;
|
||||
volatile int threadData;
|
||||
int currentPos;
|
||||
int lastPos;
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||||
short realtimeBuffer[1024 * 1024];
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||||
int AOSound_GetSampleRate()
|
||||
{
|
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return sampleRate;
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||||
}
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||||
bool WriteDataToBuffer(int dwOffset,char* soundData, int dwSoundBytes)
|
||||
{
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||||
//void* ptr1, * ptr2;
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//DWORD numBytes1, numBytes2;
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// Obtain memory address of write block. This will be in two parts if the block wraps around.
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//HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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||||
|
||||
// If the buffer was lost, restore and retry lock.
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||||
/*if (DSERR_BUFFERLOST == hr)
|
||||
{
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||||
dsBuffer->Restore();
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hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
memcpy(ptr1, soundData, numBytes1);
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||||
|
||||
if (ptr2 != 0)
|
||||
{
|
||||
memcpy(ptr2, soundData + numBytes1, numBytes2);
|
||||
}
|
||||
|
||||
// Release the data back to DirectSound.
|
||||
dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
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||||
return(true);
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||||
}
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||||
|
||||
return(false);*/
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||||
if(soundData[0] != 0)
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||||
ao_play(device, soundData, dwSoundBytes);
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return true;
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}
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void* soundThread(void*)
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||||
{
|
||||
currentPos = 0;
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||||
lastPos = 0;
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||||
|
||||
// Prefill buffer?
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||||
//writeDataToBuffer(0,realtimeBuffer,bufferSize);
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// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
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//dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
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||||
|
||||
while (!threadData)
|
||||
{
|
||||
// No blocking inside the csection
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||||
//dsBuffer->GetCurrentPosition((DWORD*)¤tPos, 0);
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int numBytesToRender = 256;
|
||||
|
||||
if (numBytesToRender >= 256)
|
||||
{
|
||||
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, 44100, 2);
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||||
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||||
WriteDataToBuffer(0, (char*)realtimeBuffer, numBytesToRender);
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||||
//currentPos = ModBufferSize(lastPos + numBytesToRender);
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//totalRenderedBytes += numBytesToRender;
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||||
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||||
//lastPos = currentPos;
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||||
}
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||||
|
||||
//WaitForSingleObject(soundSyncEvent, MAXWAIT);
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}
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//dsBuffer->Stop();
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return(0); //hurra!
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}
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bool AOSound_StartSound(int _sampleRate, StreamCallback _callback)
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{
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callback = _callback;
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threadData = 0;
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sampleRate = _sampleRate;
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||||
//no security attributes, automatic resetting, init state nonset, untitled
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||||
//soundSyncEvent = CreateEvent(0, false, false, 0);
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ao_initialize();
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||||
default_driver = ao_default_driver_id();
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||||
format.bits = 16;
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||||
format.channels = 2;
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format.rate = sampleRate;
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format.byte_format = AO_FMT_LITTLE;
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//vi vill ha access till DSOUND så...
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device = ao_open_live(default_driver, &format, NULL /* no options */);
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if (device == NULL) {
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||||
fprintf(stderr, "Error opening device.\n");
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return 1;
|
||||
}
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||||
buf_size = format.bits/8 * format.channels * format.rate;
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buffer = (char*)calloc(buf_size, sizeof(char));
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pthread_create(&thread, NULL, soundThread, (void *)NULL);
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return(true);
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}
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void AOSound_StopSound()
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{
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ao_close(device);
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ao_shutdown();
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||||
}
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}
|
35
Source/Plugins/Plugin_DSP_HLE/Src/PCHW/AOSoundStream.h
Normal file
35
Source/Plugins/Plugin_DSP_HLE/Src/PCHW/AOSoundStream.h
Normal file
@ -0,0 +1,35 @@
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||||
// Copyright (C) 2003-2008 Dolphin Project.
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||||
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||||
// This program is free software: you can redistribute it and/or modify
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||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
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||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
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||||
|
||||
// Official SVN repository and contact information can be found at
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||||
// http://code.google.com/p/dolphin-emu/
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#ifndef __AOSOUNDSTREAM_H__
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#define __AOSOUNDSTREAM_H__
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namespace AOSound
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{
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typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
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bool AOSound_StartSound(int sampleRate, StreamCallback _callback);
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void AOSound_UpdateSound();
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void AOSound_StopSound();
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float AOSound_GetTimer();
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int AOSound_GetCurSample();
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int AOSound_GetSampleRate();
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}
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#endif //__AOSOUNDSTREAM_H__
|
254
Source/Plugins/Plugin_DSP_HLE/Src/PCHW/DSoundStream.cpp
Normal file
254
Source/Plugins/Plugin_DSP_HLE/Src/PCHW/DSoundStream.cpp
Normal file
@ -0,0 +1,254 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
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||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
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||||
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||||
#include "stdafx.h"
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#include <mmsystem.h>
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#include <dsound.h>
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#include "dsoundstream.h"
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namespace DSound
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{
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#define BUFSIZE 32768
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#define MAXWAIT 70 //ms
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||||
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CRITICAL_SECTION soundCriticalSection;
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HANDLE soundSyncEvent;
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HANDLE hThread;
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||||
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StreamCallback callback;
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||||
//lite mojs
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IDirectSound8* ds;
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||||
IDirectSoundBuffer* dsBuffer;
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//tja.. beh<65>vs
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int bufferSize; //i bytes
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int totalRenderedBytes;
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||||
int sampleRate;
|
||||
|
||||
//med den h<>r synkar vi st<73>ngning..
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||||
//0=vi spelar ov<6F>sen, 1=st<73>ng tr<74>den NU!
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||||
volatile int threadData;
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||||
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||||
inline int FIX128(int x)
|
||||
{
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return(x & (~127));
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||||
}
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||||
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||||
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||||
int DSound_GetSampleRate()
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||||
{
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return(sampleRate);
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||||
}
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||||
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||||
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||||
bool CreateBuffer()
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||||
{
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||||
PCMWAVEFORMAT pcmwf;
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DSBUFFERDESC dsbdesc;
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||||
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memset(&pcmwf, 0, sizeof(PCMWAVEFORMAT));
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memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
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pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
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pcmwf.wf.nChannels = 2;
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pcmwf.wf.nSamplesPerSec = sampleRate;
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pcmwf.wf.nBlockAlign = 4;
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pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
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pcmwf.wBitsPerSample = 16;
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||||
//buffer description
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||||
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
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dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_STICKYFOCUS; //VIKTIGT //DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
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||||
dsbdesc.dwBufferBytes = bufferSize = BUFSIZE;
|
||||
dsbdesc.lpwfxFormat = (WAVEFORMATEX*)&pcmwf;
|
||||
|
||||
if (SUCCEEDED(ds->CreateSoundBuffer(&dsbdesc, &dsBuffer, NULL)))
|
||||
{
|
||||
dsBuffer->SetCurrentPosition(0);
|
||||
return(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Failed.
|
||||
dsBuffer = NULL;
|
||||
return(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool WriteDataToBuffer(DWORD dwOffset, // Our own write cursor.
|
||||
char* soundData, // Start of our data.
|
||||
DWORD dwSoundBytes) // Size of block to copy.
|
||||
{
|
||||
void* ptr1, * ptr2;
|
||||
DWORD numBytes1, numBytes2;
|
||||
// Obtain memory address of write block. This will be in two parts if the block wraps around.
|
||||
HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
|
||||
|
||||
// If the buffer was lost, restore and retry lock.
|
||||
if (DSERR_BUFFERLOST == hr)
|
||||
{
|
||||
dsBuffer->Restore();
|
||||
hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
memcpy(ptr1, soundData, numBytes1);
|
||||
|
||||
if (ptr2 != 0)
|
||||
{
|
||||
memcpy(ptr2, soundData + numBytes1, numBytes2);
|
||||
}
|
||||
|
||||
// Release the data back to DirectSound.
|
||||
dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
|
||||
return(true);
|
||||
}
|
||||
|
||||
return(false);
|
||||
}
|
||||
|
||||
|
||||
inline int ModBufferSize(int x)
|
||||
{
|
||||
return((x + bufferSize) % bufferSize);
|
||||
}
|
||||
|
||||
|
||||
int currentPos;
|
||||
int lastPos;
|
||||
short realtimeBuffer[1024 * 1024];
|
||||
|
||||
//Sj<53>lva tr<74>den
|
||||
DWORD WINAPI soundThread(void*)
|
||||
{
|
||||
currentPos = 0;
|
||||
lastPos = 0;
|
||||
|
||||
// Prefill buffer?
|
||||
//writeDataToBuffer(0,realtimeBuffer,bufferSize);
|
||||
// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
|
||||
dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
|
||||
|
||||
while (!threadData)
|
||||
{
|
||||
// No blocking inside the csection
|
||||
EnterCriticalSection(&soundCriticalSection);
|
||||
dsBuffer->GetCurrentPosition((DWORD*)¤tPos, 0);
|
||||
int numBytesToRender = FIX128(ModBufferSize(currentPos - lastPos));
|
||||
|
||||
if (numBytesToRender >= 256)
|
||||
{
|
||||
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
|
||||
|
||||
WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
|
||||
currentPos = ModBufferSize(lastPos + numBytesToRender);
|
||||
totalRenderedBytes += numBytesToRender;
|
||||
|
||||
lastPos = currentPos;
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&soundCriticalSection);
|
||||
WaitForSingleObject(soundSyncEvent, MAXWAIT);
|
||||
}
|
||||
|
||||
dsBuffer->Stop();
|
||||
return(0); //hurra!
|
||||
}
|
||||
|
||||
|
||||
bool DSound_StartSound(HWND window, int _sampleRate, StreamCallback _callback)
|
||||
{
|
||||
callback = _callback;
|
||||
threadData = 0;
|
||||
sampleRate = _sampleRate;
|
||||
|
||||
//no security attributes, automatic resetting, init state nonset, untitled
|
||||
soundSyncEvent = CreateEvent(0, false, false, 0);
|
||||
|
||||
//vi initierar den...........
|
||||
InitializeCriticalSection(&soundCriticalSection);
|
||||
|
||||
//vi vill ha access till DSOUND s<>...
|
||||
if (FAILED(DirectSoundCreate8(0, &ds, 0)))
|
||||
{
|
||||
return(false);
|
||||
}
|
||||
|
||||
ds->SetCooperativeLevel(window, DSSCL_NORMAL);
|
||||
|
||||
if (!CreateBuffer())
|
||||
{
|
||||
return(false);
|
||||
}
|
||||
|
||||
DWORD num1;
|
||||
short* p1;
|
||||
dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, 0);
|
||||
memset(p1, 0, num1);
|
||||
dsBuffer->Unlock(p1, num1, 0, 0);
|
||||
totalRenderedBytes = -bufferSize;
|
||||
DWORD h;
|
||||
hThread = CreateThread(0, 0, soundThread, 0, 0, &h);
|
||||
SetThreadPriority(hThread, THREAD_PRIORITY_ABOVE_NORMAL);
|
||||
return(true);
|
||||
}
|
||||
|
||||
|
||||
void DSound_UpdateSound()
|
||||
{
|
||||
SetEvent(soundSyncEvent);
|
||||
}
|
||||
|
||||
|
||||
void DSound_StopSound()
|
||||
{
|
||||
EnterCriticalSection(&soundCriticalSection);
|
||||
threadData = 1;
|
||||
//kick the thread if it's waiting
|
||||
SetEvent(soundSyncEvent);
|
||||
LeaveCriticalSection(&soundCriticalSection);
|
||||
WaitForSingleObject(hThread, INFINITE);
|
||||
CloseHandle(hThread);
|
||||
|
||||
dsBuffer->Release();
|
||||
ds->Release();
|
||||
|
||||
CloseHandle(soundSyncEvent);
|
||||
}
|
||||
|
||||
|
||||
int DSound_GetCurSample()
|
||||
{
|
||||
EnterCriticalSection(&soundCriticalSection);
|
||||
int playCursor;
|
||||
dsBuffer->GetCurrentPosition((DWORD*)&playCursor, 0);
|
||||
playCursor = ModBufferSize(playCursor - lastPos) + totalRenderedBytes;
|
||||
LeaveCriticalSection(&soundCriticalSection);
|
||||
return(playCursor);
|
||||
}
|
||||
|
||||
|
||||
float DSound_GetTimer()
|
||||
{
|
||||
return((float)DSound_GetCurSample() * (1.0f / (4.0f * sampleRate)));
|
||||
}
|
||||
}
|
35
Source/Plugins/Plugin_DSP_HLE/Src/PCHW/DSoundStream.h
Normal file
35
Source/Plugins/Plugin_DSP_HLE/Src/PCHW/DSoundStream.h
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef __SOUNDSTREAM_H__
|
||||
#define __SOUNDSTREAM_H__
|
||||
|
||||
namespace DSound
|
||||
{
|
||||
typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
|
||||
|
||||
bool DSound_StartSound(HWND window, int sampleRate, StreamCallback _callback);
|
||||
void DSound_UpdateSound();
|
||||
void DSound_StopSound();
|
||||
|
||||
float DSound_GetTimer();
|
||||
int DSound_GetCurSample();
|
||||
int DSound_GetSampleRate();
|
||||
}
|
||||
|
||||
|
||||
#endif //__SOUNDSTREAM_H__
|
99
Source/Plugins/Plugin_DSP_HLE/Src/PCHW/Mixer.cpp
Normal file
99
Source/Plugins/Plugin_DSP_HLE/Src/PCHW/Mixer.cpp
Normal file
@ -0,0 +1,99 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
// This queue solution is temporary. I'll implement something more efficient later.
|
||||
|
||||
#include <queue>
|
||||
#include "../Config.h"
|
||||
#include "../Globals.h"
|
||||
#include "../DSPHandler.h"
|
||||
#include "Thread.h"
|
||||
#include "Mixer.h"
|
||||
#ifdef _WIN32
|
||||
#include "../PCHW/DSoundStream.h"
|
||||
#endif
|
||||
|
||||
namespace {
|
||||
Common::CriticalSection push_sync;
|
||||
|
||||
// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
|
||||
int queue_maxlength = 1024 * 8;
|
||||
std::queue<s16> sample_queue;
|
||||
} // namespace
|
||||
|
||||
volatile bool mixer_HLEready = false;
|
||||
volatile int queue_size = 0;
|
||||
|
||||
void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
|
||||
{
|
||||
// silence
|
||||
memset(buffer, 0, numSamples * 2 * sizeof(short));
|
||||
|
||||
// first get th DTK Music
|
||||
if (g_Config.m_EnableDTKMusic)
|
||||
{
|
||||
g_dspInitialize.pGetAudioStreaming(buffer, numSamples);
|
||||
}
|
||||
|
||||
//if this was called directly from the HLE, and not by timeout
|
||||
if (g_Config.m_EnableHLEAudio && (mixer_HLEready || g_Config.m_AntiGap))
|
||||
{
|
||||
IUCode* pUCode = CDSPHandler::GetInstance().GetUCode();
|
||||
if (pUCode != NULL)
|
||||
pUCode->MixAdd(buffer, numSamples);
|
||||
}
|
||||
|
||||
push_sync.Enter();
|
||||
int count = 0;
|
||||
while (sample_queue.size() && count < numSamples * 2) {
|
||||
int x = buffer[count];
|
||||
short sample = sample_queue.front();
|
||||
x += sample_queue.front();
|
||||
if (x > 32767) x = 32767;
|
||||
if (x < -32767) x = -32767;
|
||||
buffer[count] = x;
|
||||
count++;
|
||||
sample_queue.pop();
|
||||
queue_size--;
|
||||
}
|
||||
push_sync.Leave();
|
||||
}
|
||||
|
||||
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
|
||||
// static FILE *f;
|
||||
// if (!f)
|
||||
// f = fopen("d:\\hello.raw", "wb");
|
||||
// fwrite(buffer, num_stereo_samples * 4, 1, f);
|
||||
static int fraction = 0;
|
||||
|
||||
while (queue_size > queue_maxlength / 2) {
|
||||
#ifdef _WIN32
|
||||
DSound::DSound_UpdateSound();
|
||||
#endif
|
||||
Sleep(0);
|
||||
}
|
||||
push_sync.Enter();
|
||||
for (int i = 0; i < num_stereo_samples * 2; i++) {
|
||||
while (fraction < 65536) {
|
||||
sample_queue.push(buffer[i]);
|
||||
queue_size++;
|
||||
fraction += (65536ULL * sample_rate) / 48000;
|
||||
}
|
||||
fraction &= 0xFFFF;
|
||||
}
|
||||
push_sync.Leave();
|
||||
}
|
30
Source/Plugins/Plugin_DSP_HLE/Src/PCHW/Mixer.h
Normal file
30
Source/Plugins/Plugin_DSP_HLE/Src/PCHW/Mixer.h
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _MIXER_H
|
||||
#define _MIXER_H
|
||||
|
||||
extern volatile bool mixer_HLEready;
|
||||
|
||||
// Called from audio threads
|
||||
void Mixer(short* buffer, int numSamples, int bits, int rate, int channels);
|
||||
|
||||
// Called from main thread
|
||||
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate);
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user