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Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@227 8ced0084-cf51-0410-be5f-012b33b47a6e
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Source/Plugins/Plugin_DSP_HLE/Src/PCHW/AOSoundStream.h
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Source/Plugins/Plugin_DSP_HLE/Src/PCHW/AOSoundStream.h
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __AOSOUNDSTREAM_H__
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#define __AOSOUNDSTREAM_H__
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namespace AOSound
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{
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typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
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bool AOSound_StartSound(int sampleRate, StreamCallback _callback);
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void AOSound_UpdateSound();
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void AOSound_StopSound();
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float AOSound_GetTimer();
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int AOSound_GetCurSample();
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int AOSound_GetSampleRate();
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}
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#endif //__AOSOUNDSTREAM_H__
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