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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Remove the BAT checkbox/setting/implementation.
The current version of the setting is useless, and the real implementation (PR1882) will be always-on, and won't use any of the existing code.
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@ -404,11 +404,9 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SkipIdle"));
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MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "MMU"));
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MMU->SetToolTip(_("Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
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BAT = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable BAT"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "BAT"));
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BAT->SetToolTip(_("Enables Block Address Translation, needed for a few games. Requires MMU. (ON = Compatible, OFF = Fast)"));
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DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DCBZ"));
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DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
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FPRF = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable FPRF"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FPRF"));
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FPRF = new wxCheckBox(m_GameConfig, ID_FPRF, _("Enable FPRF"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FPRF"));
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FPRF->SetToolTip(_("Enables Floating Point Result Flag calculation, needed for a few games. (ON = Compatible, OFF = Fast)"));
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SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SyncGPU"));
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SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
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@ -464,7 +462,6 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
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sbCoreOverrides->Add(CPUThread, 0, wxLEFT, 5);
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sbCoreOverrides->Add(SkipIdle, 0, wxLEFT, 5);
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sbCoreOverrides->Add(BAT, 0, wxLEFT, 5);
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sbCoreOverrides->Add(MMU, 0, wxLEFT, 5);
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sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
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sbCoreOverrides->Add(FPRF, 0, wxLEFT, 5);
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@ -1055,7 +1052,6 @@ void CISOProperties::LoadGameConfig()
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SetCheckboxValueFromGameini("Core", "CPUThread", CPUThread);
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SetCheckboxValueFromGameini("Core", "SkipIdle", SkipIdle);
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SetCheckboxValueFromGameini("Core", "MMU", MMU);
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SetCheckboxValueFromGameini("Core", "BAT", BAT);
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SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF);
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SetCheckboxValueFromGameini("Core", "FPRF", FPRF);
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SetCheckboxValueFromGameini("Core", "SyncGPU", SyncGPU);
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@ -1150,7 +1146,6 @@ bool CISOProperties::SaveGameConfig()
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SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", CPUThread);
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SaveGameIniValueFrom3StateCheckbox("Core", "SkipIdle", SkipIdle);
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SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU);
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SaveGameIniValueFrom3StateCheckbox("Core", "BAT", BAT);
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SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF);
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SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", FPRF);
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SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", SyncGPU);
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