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GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.
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@ -16,11 +16,12 @@ struct geometry_shader_uid_data
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u32 stereo : 1;
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u32 numTexGens : 4;
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u32 pixel_lighting : 1;
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u32 primitive_type : 2;
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};
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#pragma pack()
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typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
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void GenerateGeometryShaderCode(ShaderCode& object, u32 components, API_TYPE ApiType);
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void GetGeometryShaderUid(GeometryShaderUid& object, u32 components, API_TYPE ApiType);
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void GenerateGeometryShaderCode(ShaderCode& object, u32 primitive_type, API_TYPE ApiType);
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void GetGeometryShaderUid(GeometryShaderUid& object, u32 primitive_type, API_TYPE ApiType);
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