Merge pull request #10143 from Pokechu22/png-compression-level

Add option for setting the PNG zlib compression level
This commit is contained in:
Léo Lam
2021-11-23 16:40:34 +01:00
committed by GitHub
12 changed files with 125 additions and 30 deletions

View File

@ -38,6 +38,7 @@
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h"
@ -95,7 +96,8 @@ static float AspectToWidescreen(float aspect)
static bool DumpFrameToPNG(const FrameDump::FrameData& frame, const std::string& file_name)
{
return Common::ConvertRGBAToRGBAndSavePNG(file_name, frame.data, frame.width, frame.height,
frame.stride);
frame.stride,
Config::Get(Config::GFX_PNG_COMPRESSION_LEVEL));
}
Renderer::Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale,