Merge pull request #1582 from Stevoisiak/newImprovedFormatting

More formatting and consistency fixes
This commit is contained in:
Lioncash
2014-11-25 12:41:32 -05:00
19 changed files with 33 additions and 55 deletions

View File

@ -52,7 +52,7 @@ struct SHADER
glDeleteProgram(glprogid);
glprogid = 0;
}
GLuint glprogid; // opengl program id
GLuint glprogid; // OpenGL program id
std::string strvprog, strpprog;

View File

@ -56,7 +56,7 @@ static void CreatePrograms()
*
* This shader doesn't really match what the GameCube does internally in the
* copy pipeline.
* 1. It uses Opengl's built in filtering when yscaling, someone could work
* 1. It uses OpenGL's built in filtering when yscaling, someone could work
* out how the copypipeline does it's filtering and implement it correctly
* in this shader.
* 2. Deflickering isn't implemented, a futher filtering over 3 lines.