Checking GLEW_VERSION_4_0 is superfluous since we check GL_ARB_get_program_binary, and it's a runtime variable anyways.

This commit is contained in:
Shawn Hoffman
2011-12-26 00:43:47 -05:00
committed by Sonicadvance1
parent 31a8424bcc
commit aaa405c973
2 changed files with 0 additions and 14 deletions

View File

@ -85,25 +85,17 @@ struct PROGRAMSHADER
// TODO at first glance looks bad - malloc/no free/pointer not saved in instance...
u8 *Data()
{
#ifdef GLEW_VERSION_4_0
glGetProgramiv(glprogid, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
u8* binary = (u8*)malloc(binaryLength);
glGetProgramBinary(glprogid, binaryLength, NULL, &ProgramFormat, binary);
return binary;
#else
return NULL;
#endif
}
GLint Size()
{
#ifdef GLEW_VERSION_4_0
if (!binaryLength)
glGetProgramiv(glprogid, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
return binaryLength;
#else
return 0;
#endif
}
};
@ -137,7 +129,6 @@ class ProgramShaderCache
public:
void Read(const PROGRAMUID &key, const u8 *value, u32 value_size)
{
#ifdef GLEW_VERSION_4_0
PCacheEntry entry;
// The two shaders might not even exist anymore
@ -158,7 +149,6 @@ class ProgramShaderCache
glUseProgram(entry.program.glprogid);
SetProgramVariables(entry, key);
}
#endif
}
};