remove (ATTR|VARY)(IN|OUT) macros

This commit is contained in:
degasus
2014-02-25 15:52:22 +01:00
parent 1d0b6a1156
commit aaaa5af0b2
7 changed files with 34 additions and 40 deletions

View File

@ -115,9 +115,9 @@ const u8 rasters[char_count][char_height] = {
static const char *s_vertexShaderSrc =
"uniform vec2 charSize;\n"
"ATTRIN vec2 rawpos;\n"
"ATTRIN vec2 tex0;\n"
"VARYOUT vec2 uv0;\n"
"in vec2 rawpos;\n"
"in vec2 tex0;\n"
"out vec2 uv0;\n"
"void main(void) {\n"
" gl_Position = vec4(rawpos,0,1);\n"
" uv0 = tex0 * charSize;\n"
@ -126,7 +126,7 @@ static const char *s_vertexShaderSrc =
static const char *s_fragmentShaderSrc =
"uniform sampler2D samp8;\n"
"uniform vec4 color;\n"
"VARYIN vec2 uv0;\n"
"in vec2 uv0;\n"
"out vec4 ocol0;\n"
"void main(void) {\n"
" ocol0 = texture(samp8,uv0) * color;\n"