remove (ATTR|VARY)(IN|OUT) macros

This commit is contained in:
degasus
2014-02-25 15:52:22 +01:00
parent 1d0b6a1156
commit aaaa5af0b2
7 changed files with 34 additions and 40 deletions

View File

@ -311,19 +311,19 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (per_pixel_depth)
out.Write("#define depth gl_FragDepth\n");
out.Write("VARYIN float4 colors_02;\n");
out.Write("VARYIN float4 colors_12;\n");
out.Write("centroid in float4 colors_02;\n");
out.Write("centroid in float4 colors_12;\n");
// compute window position if needed because binding semantic WPOS is not widely supported
// Let's set up attributes
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
{
out.Write("VARYIN float3 uv%d_2;\n", i);
out.Write("centroid in float3 uv%d_2;\n", i);
}
out.Write("VARYIN float4 clipPos_2;\n");
out.Write("centroid in float4 clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
out.Write("VARYIN float4 Normal_2;\n");
out.Write("centroid in float4 Normal_2;\n");
}
if (forced_early_z)