Divide by MSAA for PerfQuery in all backends.

This commit is contained in:
Admiral H. Curtiss
2023-03-14 02:13:25 +01:00
parent ddd2b598da
commit aac9647ba2
3 changed files with 17 additions and 8 deletions

View File

@ -13,6 +13,7 @@
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DX12
{
@ -244,9 +245,11 @@ void PerfQuery::AccumulateQueriesFromBuffer(u32 query_count)
std::memcpy(&result, mapped_ptr + (index * sizeof(PerfQueryDataType)), sizeof(result));
// NOTE: Reported pixel metrics should be referenced to native resolution
const u64 native_res_result = static_cast<u64>(result) * EFB_WIDTH /
g_framebuffer_manager->GetEFBWidth() * EFB_HEIGHT /
g_framebuffer_manager->GetEFBHeight();
u64 native_res_result = static_cast<u64>(result) * EFB_WIDTH /
g_framebuffer_manager->GetEFBWidth() * EFB_HEIGHT /
g_framebuffer_manager->GetEFBHeight();
if (g_ActiveConfig.iMultisamples > 1)
native_res_result /= g_ActiveConfig.iMultisamples;
m_results[entry.query_group].fetch_add(static_cast<u32>(native_res_result),
std::memory_order_relaxed);
}