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Netplay: Completely rewrite Wiimote syncing logic to be similar to the GameCube controller one.
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@ -498,9 +498,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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if (core_parameter.bWii && !Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
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{
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Wiimote::LoadConfig();
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if (NetPlay::IsNetPlayRunning())
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NetPlay::SetupWiimotes();
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}
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FreeLook::LoadInputConfig();
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