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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -262,22 +262,10 @@ public:
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const float state = controls[i+1]->control_ref->State() - controls[i]->control_ref->State();
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if (fabsf(state) > deadzone)
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tmpf = ((state - (deadzone * sign(state))) / (1 - deadzone));
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else
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tmpf = 0;
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float &ax = m_swing[i >> 1];
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if (fabs(tmpf) > fabsf(ax))
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{
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if (tmpf > ax)
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ax = std::min(ax + 0.15f, tmpf);
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else if (tmpf < ax)
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ax = std::max(ax - 0.15f, tmpf);
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}
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else
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ax = tmpf;
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*axis++ = (C)(ax * range + base);
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*axis++ = (C)((tmpf - ax) * range + base);
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ax = tmpf;
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}
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}
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private:
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@ -206,9 +206,6 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
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, m_index(index)
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//, m_name(TStringToString(lpddi->tszInstanceName))
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{
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// this needs to be done before GetCapabilities() maybe?
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m_device->Acquire();
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// get joystick caps
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DIDEVCAPS js_caps;
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js_caps.dwSize = sizeof(js_caps);
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@ -270,6 +267,9 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
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}
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}
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// it seems this needs to be done after SetProperty...
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m_device->Acquire();
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// TODO: check for DIDC_FORCEFEEDBACK in devcaps?
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// get supported ff effects
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@ -395,8 +395,6 @@ bool Joystick::UpdateInput()
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// msdn says if this isn't needed it doesnt do anything
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m_device->Poll();
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bool need_ = true;
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if (m_buffered)
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{
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DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
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@ -415,9 +413,7 @@ bool Joystick::UpdateInput()
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((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
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}
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// we lost some data, attempt to use GetDeviceState
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// maybe this isn't the best thing to do
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// maybe I should clear the input state?
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// seems like this needs to be done maybe...
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if (DI_BUFFEROVERFLOW == hr)
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hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
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}
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@ -42,24 +42,26 @@ InputPlugin::~InputPlugin()
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bool InputPlugin::LoadConfig()
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{
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IniFile inifile;
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if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
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if (inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
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{
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std::vector< ControllerEmu* >::const_iterator
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i = controllers.begin(),
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e = controllers.end();
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for (; i!=e; ++i)
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{
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// load settings from ini
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(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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// update refs
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(*i)->UpdateReferences(controller_interface);
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}
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return true;
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}
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else
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{
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controllers[0]->LoadDefaults(controller_interface);
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controllers[0]->UpdateReferences(controller_interface);
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return false;
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}
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std::vector< ControllerEmu* >::const_iterator
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i = controllers.begin(),
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e = controllers.end();
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for ( ; i!=e; ++i )
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{
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// load settings from ini
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(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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// update refs
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(*i)->UpdateReferences(controller_interface);
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}
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return true;
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}
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void InputPlugin::SaveConfig()
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