InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-10-03 04:29:34 +00:00
parent 841583b8f3
commit aae0fa7909
12 changed files with 224 additions and 142 deletions

View File

@ -262,22 +262,10 @@ public:
const float state = controls[i+1]->control_ref->State() - controls[i]->control_ref->State();
if (fabsf(state) > deadzone)
tmpf = ((state - (deadzone * sign(state))) / (1 - deadzone));
else
tmpf = 0;
float &ax = m_swing[i >> 1];
if (fabs(tmpf) > fabsf(ax))
{
if (tmpf > ax)
ax = std::min(ax + 0.15f, tmpf);
else if (tmpf < ax)
ax = std::max(ax - 0.15f, tmpf);
}
else
ax = tmpf;
*axis++ = (C)(ax * range + base);
*axis++ = (C)((tmpf - ax) * range + base);
ax = tmpf;
}
}
private: