InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-10-03 04:29:34 +00:00
parent 841583b8f3
commit aae0fa7909
12 changed files with 224 additions and 142 deletions

View File

@ -206,9 +206,6 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
, m_index(index)
//, m_name(TStringToString(lpddi->tszInstanceName))
{
// this needs to be done before GetCapabilities() maybe?
m_device->Acquire();
// get joystick caps
DIDEVCAPS js_caps;
js_caps.dwSize = sizeof(js_caps);
@ -270,6 +267,9 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
}
}
// it seems this needs to be done after SetProperty...
m_device->Acquire();
// TODO: check for DIDC_FORCEFEEDBACK in devcaps?
// get supported ff effects
@ -395,8 +395,6 @@ bool Joystick::UpdateInput()
// msdn says if this isn't needed it doesnt do anything
m_device->Poll();
bool need_ = true;
if (m_buffered)
{
DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
@ -415,9 +413,7 @@ bool Joystick::UpdateInput()
((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
}
// we lost some data, attempt to use GetDeviceState
// maybe this isn't the best thing to do
// maybe I should clear the input state?
// seems like this needs to be done maybe...
if (DI_BUFFEROVERFLOW == hr)
hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
}