InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-10-03 04:29:34 +00:00
parent 841583b8f3
commit aae0fa7909
12 changed files with 224 additions and 142 deletions

View File

@ -42,24 +42,26 @@ InputPlugin::~InputPlugin()
bool InputPlugin::LoadConfig()
{
IniFile inifile;
if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
if (inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
{
std::vector< ControllerEmu* >::const_iterator
i = controllers.begin(),
e = controllers.end();
for (; i!=e; ++i)
{
// load settings from ini
(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
// update refs
(*i)->UpdateReferences(controller_interface);
}
return true;
}
else
{
controllers[0]->LoadDefaults(controller_interface);
controllers[0]->UpdateReferences(controller_interface);
return false;
}
std::vector< ControllerEmu* >::const_iterator
i = controllers.begin(),
e = controllers.end();
for ( ; i!=e; ++i )
{
// load settings from ini
(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
// update refs
(*i)->UpdateReferences(controller_interface);
}
return true;
}
void InputPlugin::SaveConfig()