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InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -42,24 +42,26 @@ InputPlugin::~InputPlugin()
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bool InputPlugin::LoadConfig()
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{
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IniFile inifile;
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if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
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if (inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
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{
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std::vector< ControllerEmu* >::const_iterator
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i = controllers.begin(),
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e = controllers.end();
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for (; i!=e; ++i)
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{
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// load settings from ini
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(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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// update refs
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(*i)->UpdateReferences(controller_interface);
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}
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return true;
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}
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else
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{
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controllers[0]->LoadDefaults(controller_interface);
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controllers[0]->UpdateReferences(controller_interface);
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return false;
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}
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std::vector< ControllerEmu* >::const_iterator
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i = controllers.begin(),
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e = controllers.end();
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for ( ; i!=e; ++i )
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{
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// load settings from ini
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(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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// update refs
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(*i)->UpdateReferences(controller_interface);
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}
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return true;
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}
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void InputPlugin::SaveConfig()
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