InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-10-03 04:29:34 +00:00
parent 841583b8f3
commit aae0fa7909
12 changed files with 224 additions and 142 deletions

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "NativeVertexWriter.h"
namespace VertexManager
{
u8* s_pCurBufferPointer = NULL;
u8* s_pBaseBufferPointer = NULL;
}

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _NATIVE_VERTEX_WRITER
#define _NATIVE_VERTEX_WRITER
// TODO: rename
namespace VertexManager
{
void AddVertices(int primitive, int numvertices);
void AddCompiledVertices(int primitive, int numvertices, u8* Vdata);
void Flush(); // flushes the current buffer
int GetRemainingSize(); // remaining space in the current buffer.
int GetRemainingVertices(int primitive); // remaining number of vertices that can be processed in one AddVertices call
// TODO: move, rename.
extern u8* s_pCurBufferPointer;
extern u8* s_pBaseBufferPointer;
}
#endif