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InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -3,6 +3,7 @@
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#include "Attachment/Nunchuk.h"
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#include "Attachment/Guitar.h"
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#include "Attachment/Drums.h"
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#include "Attachment/Turntable.h"
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#include "WiimoteEmu.h"
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#include "WiimoteHid.h"
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@ -60,10 +61,11 @@ const ReportFeatures reporting_mode_features[] =
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{ 2, 0, 4, 14, 23 },
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//0x37: Core Buttons and Accelerometer with 10 IR bytes and 6 Extension Bytes
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{ 2, 4, 7, 17, 23 },
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// UNSUPPORTED:
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//0x3d: 21 Extension Bytes
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{ 0, 0, 0, 2, 23 },
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//0x3e / 0x3f: Interleaved Core Buttons and Accelerometer with 36 IR bytes
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// UNSUPPORTED
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{ 0, 0, 0, 0, 23 },
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};
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@ -125,7 +127,7 @@ void EmulateSwing(AccelData* const accel
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, const bool sideways, const bool upright)
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{
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float swing[3];
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swing_group->GetState(swing, 0, 2 * PI);
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swing_group->GetState(swing, 0, SWING_INTENSITY);
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s8 g_dir[3] = {-1, -1, -1};
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u8 axis_map[3];
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@ -143,13 +145,7 @@ void EmulateSwing(AccelData* const accel
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g_dir[axis_map[0]] *= -1;
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for (unsigned int i=0; i<3; ++i)
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{
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if (swing[i])
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{
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// sin() should create a nice curve for the swing data
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(&accel->x)[axis_map[i]] += sin(swing[i]) * SWING_INTENSITY * g_dir[i];
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}
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}
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(&accel->x)[axis_map[i]] += swing[i] * g_dir[i];
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}
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const u16 button_bitmasks[] =
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@ -270,6 +266,7 @@ Wiimote::Wiimote( const unsigned int index )
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m_extension->attachments.push_back(new WiimoteEmu::Classic());
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m_extension->attachments.push_back(new WiimoteEmu::Guitar());
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m_extension->attachments.push_back(new WiimoteEmu::Drums());
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m_extension->attachments.push_back(new WiimoteEmu::Turntable());
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// rumble
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groups.push_back(m_rumble = new ControlGroup("Rumble"));
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